From d6aef7316d32fefa45f723f401b8e594518da4a9 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Mon, 8 Jun 2020 18:03:09 +0200 Subject: [PATCH] Fix triforce hunt logic Access to Murahdahla's Triforce requires ">" 20 triforce pieces by default. This leads to 21 pieces available in beatable only and it means a hard crash if on tries to set it to 30 out of 30, as has_beaten_game cannot find a 31st triforce piece to beat the game --- ItemList.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ItemList.py b/ItemList.py index 27c0b384..4af4d85e 100644 --- a/ItemList.py +++ b/ItemList.py @@ -196,7 +196,7 @@ def generate_itempool(world, player): region = world.get_region('Light World',player) loc = Location(player, "Murahdahla", parent=region) - loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count[player] + loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player] region.locations.append(loc) world.dynamic_locations.append(loc)