fix: vanilla key logic doesn't apply with universal keys
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@@ -262,23 +262,24 @@ def vanilla_key_logic(world, player):
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world.key_layout[player][builder.name] = key_layout
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log_key_logic(builder.name, key_layout.key_logic)
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# special adjustments for vanilla
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if world.mode[player] != 'standard' and world.dropshuffle[player] == 'none':
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# adjust hc doors
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def adjust_hc_door(door_rule):
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if door_rule.new_rules[KeyRuleType.WorstCase] == 3:
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door_rule.new_rules[KeyRuleType.WorstCase] = 2
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door_rule.small_key_num = 2
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if world.keyshuffle[player] != 'universal':
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if world.mode[player] != 'standard' and world.dropshuffle[player] == 'none' :
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# adjust hc doors
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def adjust_hc_door(door_rule):
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if door_rule.new_rules[KeyRuleType.WorstCase] == 3:
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door_rule.new_rules[KeyRuleType.WorstCase] = 2
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door_rule.small_key_num = 2
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rules = world.key_logic[player]['Hyrule Castle'].door_rules
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adjust_hc_door(rules['Sewers Secret Room Key Door S'])
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adjust_hc_door(rules['Hyrule Dungeon Map Room Key Door S'])
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adjust_hc_door(rules['Sewers Dark Cross Key Door N'])
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# adjust pod front door
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pod_front = world.key_logic[player]['Palace of Darkness'].door_rules['PoD Middle Cage N']
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if pod_front.new_rules[KeyRuleType.WorstCase] == 6:
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pod_front.new_rules[KeyRuleType.WorstCase] = 1
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pod_front.small_key_num = 1
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# gt logic? I'm unsure it needs adjusting
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rules = world.key_logic[player]['Hyrule Castle'].door_rules
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adjust_hc_door(rules['Sewers Secret Room Key Door S'])
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adjust_hc_door(rules['Hyrule Dungeon Map Room Key Door S'])
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adjust_hc_door(rules['Sewers Dark Cross Key Door N'])
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# adjust pod front door
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pod_front = world.key_logic[player]['Palace of Darkness'].door_rules['PoD Middle Cage N']
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if pod_front.new_rules[KeyRuleType.WorstCase] == 6:
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pod_front.new_rules[KeyRuleType.WorstCase] = 1
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pod_front.small_key_num = 1
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# gt logic? I'm unsure it needs adjusting
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def validate_vanilla_reservation(dungeon, world, player):
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