GUI work and revert find_accessible_entrances for main dungeon generation

This commit is contained in:
aerinon
2020-10-27 14:45:22 -06:00
parent abb59308ef
commit cade01b489
7 changed files with 12 additions and 8 deletions

View File

@@ -202,7 +202,7 @@
"Door Shuffle Intensity Level (default: %(default)s)",
"1: Shuffles normal doors and spiral staircases",
"2: And shuffles open edges and straight staircases",
"3: (Coming soon) And shuffles dungeon lobbies",
"3: And shuffles dungeon lobbies",
"random: Picks one of those at random"
],
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
@@ -244,6 +244,7 @@
"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"keydropshuffle": [ "Key Drops (Pots and Enemies) are shuffled and other items can take their place (default: %(default)s)" ],
"retro": [
"Keys are universal, shooting arrows costs rupees,",
"and a few other little things make this more like Zelda-1. (default: %(default)s)"