GUI work and revert find_accessible_entrances for main dungeon generation

This commit is contained in:
aerinon
2020-10-27 14:45:22 -06:00
parent abb59308ef
commit cade01b489
7 changed files with 12 additions and 8 deletions

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@@ -168,7 +168,7 @@ def vanilla_key_logic(world, player):
analyze_dungeon(key_layout, world, player) analyze_dungeon(key_layout, world, player)
world.key_logic[player][builder.name] = key_layout.key_logic world.key_logic[player][builder.name] = key_layout.key_logic
log_key_logic(builder.name, key_layout.key_logic) log_key_logic(builder.name, key_layout.key_logic)
if world.shuffle[player] == 'vanilla' and world.accessibility[player] == 'items' and not world.retro[player]: if world.shuffle[player] == 'vanilla' and world.accessibility[player] == 'items' and not world.retro[player] and not world.keydropshuffle[player]:
validate_vanilla_key_logic(world, player) validate_vanilla_key_logic(world, player)
@@ -689,7 +689,8 @@ def main_dungeon_generation(dungeon_builders, recombinant_builders, connections_
combine_layouts(recombinant_builders, dungeon_builders, entrances_map) combine_layouts(recombinant_builders, dungeon_builders, entrances_map)
world.dungeon_layouts[player] = {} world.dungeon_layouts[player] = {}
for builder in dungeon_builders.values(): for builder in dungeon_builders.values():
builder.entrance_list = builder.layout_starts = builder.path_entrances = find_accessible_entrances(world, player, builder.all_entrances) find_enabled_origins([builder.master_sector], enabled_entrances, builder.layout_starts, entrances_map, builder.name)
builder.path_entrances = entrances_map[builder.name]
world.dungeon_layouts[player] = dungeon_builders world.dungeon_layouts[player] = dungeon_builders

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@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
from ItemList import generate_itempool, difficulties, fill_prizes from ItemList import generate_itempool, difficulties, fill_prizes
from Utils import output_path, parse_player_names from Utils import output_path, parse_player_names
__version__ = '0.2.0.3-u' __version__ = '0.2.0.4-u'
class EnemizerError(RuntimeError): class EnemizerError(RuntimeError):
pass pass

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@@ -42,7 +42,7 @@ Doors are not shuffled.
Normal door and spiral staircases are shuffled Normal door and spiral staircases are shuffled
#### Level 2 #### Level 2
Same as Level 1 plus open edges and straight staircases are shuffled. Same as Level 1 plus open edges and straight staircases are shuffled.
#### Level 3 (Coming soon) #### Level 3
Same as Level 2 plus Dungeon Lobbies are shuffled Same as Level 2 plus Dungeon Lobbies are shuffled
## KeyDropShuffle ## KeyDropShuffle

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@@ -202,7 +202,7 @@
"Door Shuffle Intensity Level (default: %(default)s)", "Door Shuffle Intensity Level (default: %(default)s)",
"1: Shuffles normal doors and spiral staircases", "1: Shuffles normal doors and spiral staircases",
"2: And shuffles open edges and straight staircases", "2: And shuffles open edges and straight staircases",
"3: (Coming soon) And shuffles dungeon lobbies", "3: And shuffles dungeon lobbies",
"random: Picks one of those at random" "random: Picks one of those at random"
], ],
"experimental": [ "Enable experimental features. (default: %(default)s)" ], "experimental": [ "Enable experimental features. (default: %(default)s)" ],
@@ -244,6 +244,7 @@
"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], "compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], "keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], "bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"keydropshuffle": [ "Key Drops (Pots and Enemies) are shuffled and other items can take their place (default: %(default)s)" ],
"retro": [ "retro": [
"Keys are universal, shooting arrows costs rupees,", "Keys are universal, shooting arrows costs rupees,",
"and a few other little things make this more like Zelda-1. (default: %(default)s)" "and a few other little things make this more like Zelda-1. (default: %(default)s)"

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@@ -46,12 +46,12 @@
"adjust.rom.dialog.success": "Success", "adjust.rom.dialog.success": "Success",
"adjust.rom.dialog.success.message": "Rom patched successfully.", "adjust.rom.dialog.success.message": "Rom patched successfully.",
"randomizer.dungeon.keysanity": "Shuffle: ", "randomizer.dungeon.keysanity": "Shuffle: ",
"randomizer.dungeon.mapshuffle": "Maps", "randomizer.dungeon.mapshuffle": "Maps",
"randomizer.dungeon.compassshuffle": "Compasses", "randomizer.dungeon.compassshuffle": "Compasses",
"randomizer.dungeon.smallkeyshuffle": "Small Keys", "randomizer.dungeon.smallkeyshuffle": "Small Keys",
"randomizer.dungeon.bigkeyshuffle": "Big Keys", "randomizer.dungeon.bigkeyshuffle": "Big Keys",
"randomizer.dungeon.keydropshuffle": "Key Drops (pots and enemies)",
"randomizer.dungeon.dungeondoorshuffle": "Dungeon Door Shuffle", "randomizer.dungeon.dungeondoorshuffle": "Dungeon Door Shuffle",
"randomizer.dungeon.dungeondoorshuffle.vanilla": "Vanilla", "randomizer.dungeon.dungeondoorshuffle.vanilla": "Vanilla",
@@ -61,7 +61,7 @@
"randomizer.dungeon.dungeonintensity": "Intensity Level", "randomizer.dungeon.dungeonintensity": "Intensity Level",
"randomizer.dungeon.dungeonintensity.1": "1: Normal Supertile and Spiral Stairs", "randomizer.dungeon.dungeonintensity.1": "1: Normal Supertile and Spiral Stairs",
"randomizer.dungeon.dungeonintensity.2": "2: Open Edges and Straight Stairs", "randomizer.dungeon.dungeonintensity.2": "2: Open Edges and Straight Stairs",
"randomizer.dungeon.dungeonintensity.3": "3: (Coming soon) Dungeon Lobbies", "randomizer.dungeon.dungeonintensity.3": "3: Dungeon Lobbies",
"randomizer.dungeon.dungeonintensity.random": "Random", "randomizer.dungeon.dungeonintensity.random": "Random",
"randomizer.dungeon.experimental": "Enable Experimental Features", "randomizer.dungeon.experimental": "Enable Experimental Features",

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@@ -3,6 +3,7 @@
"mapshuffle": { "type": "checkbox" }, "mapshuffle": { "type": "checkbox" },
"compassshuffle": { "type": "checkbox" }, "compassshuffle": { "type": "checkbox" },
"smallkeyshuffle": { "type": "checkbox" }, "smallkeyshuffle": { "type": "checkbox" },
"bigkeyshuffle": { "type": "checkbox" } "bigkeyshuffle": { "type": "checkbox" },
"keydropshuffle": { "type": "checkbox" }
} }
} }

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@@ -86,6 +86,7 @@ SETTINGSTOPROCESS = {
"compassshuffle": "compassshuffle", "compassshuffle": "compassshuffle",
"smallkeyshuffle": "keyshuffle", "smallkeyshuffle": "keyshuffle",
"bigkeyshuffle": "bigkeyshuffle", "bigkeyshuffle": "bigkeyshuffle",
"keydropshuffle": "keydropshuffle",
"dungeondoorshuffle": "door_shuffle", "dungeondoorshuffle": "door_shuffle",
"dungeonintensity": "intensity", "dungeonintensity": "intensity",
"experimental": "experimental", "experimental": "experimental",