Fixed issue where OW sprite list data collides with following UW sprite pointer table
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@@ -2116,8 +2116,13 @@ class EnemyTable:
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self.room_map = defaultdict(list)
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self.special_bitmasks = None
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def write_sprite_data_to_rom(self, rom):
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pointer_address = snes_to_pc(0x09D62E)
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def write_sprite_data_to_rom(self, rom, pointer_table):
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ow_data_end = pointer_table['ow_sprites'][0] + pointer_table['ow_sprites'][1]
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if ow_data_end > pointer_table['uw_sprites'][2]:
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# moving pointer table down
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pointer_table['uw_sprites'][2] = ow_data_end
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rom.write_bytes(snes_to_pc(pointer_table['uw_sprites'][3]), int16_as_bytes(ow_data_end & 0xFFFF))
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pointer_address = snes_to_pc(pointer_table['uw_sprites'][2])
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data_pointer = snes_to_pc(0x288000)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(data_pointer, [0x00, 0xff])
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