Fixed issue where OW sprite list data collides with following UW sprite pointer table
This commit is contained in:
@@ -2116,8 +2116,13 @@ class EnemyTable:
|
|||||||
self.room_map = defaultdict(list)
|
self.room_map = defaultdict(list)
|
||||||
self.special_bitmasks = None
|
self.special_bitmasks = None
|
||||||
|
|
||||||
def write_sprite_data_to_rom(self, rom):
|
def write_sprite_data_to_rom(self, rom, pointer_table):
|
||||||
pointer_address = snes_to_pc(0x09D62E)
|
ow_data_end = pointer_table['ow_sprites'][0] + pointer_table['ow_sprites'][1]
|
||||||
|
if ow_data_end > pointer_table['uw_sprites'][2]:
|
||||||
|
# moving pointer table down
|
||||||
|
pointer_table['uw_sprites'][2] = ow_data_end
|
||||||
|
rom.write_bytes(snes_to_pc(pointer_table['uw_sprites'][3]), int16_as_bytes(ow_data_end & 0xFFFF))
|
||||||
|
pointer_address = snes_to_pc(pointer_table['uw_sprites'][2])
|
||||||
data_pointer = snes_to_pc(0x288000)
|
data_pointer = snes_to_pc(0x288000)
|
||||||
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
||||||
rom.write_bytes(data_pointer, [0x00, 0xff])
|
rom.write_bytes(data_pointer, [0x00, 0xff])
|
||||||
|
|||||||
@@ -29,6 +29,11 @@ class DataTables:
|
|||||||
self.ow_enemy_table = None
|
self.ow_enemy_table = None
|
||||||
self.pot_secret_table = None
|
self.pot_secret_table = None
|
||||||
self.overworld_sprite_sheets = None
|
self.overworld_sprite_sheets = None
|
||||||
|
self.pointer_addresses = {
|
||||||
|
# table: [data_start, data_size, pointer_table, references]
|
||||||
|
'ow_sprites': [ 0x09CB41, None, (0x09C881, 0x09C901, 0x09CA21), None ],
|
||||||
|
'uw_sprites': [ 0x09D92E, None, 0x09D62E, 0x09C298 ],
|
||||||
|
}
|
||||||
|
|
||||||
# associated data
|
# associated data
|
||||||
self.sprite_requirements = None
|
self.sprite_requirements = None
|
||||||
@@ -77,13 +82,6 @@ class DataTables:
|
|||||||
# bank 0A uses 372A bytes
|
# bank 0A uses 372A bytes
|
||||||
# bank 1F uses 77CE bytes: total is about a bank and a half
|
# bank 1F uses 77CE bytes: total is about a bank and a half
|
||||||
# probably should reuse bank 1F if writing all the rooms out
|
# probably should reuse bank 1F if writing all the rooms out
|
||||||
for sheet in self.sprite_sheets.values():
|
|
||||||
sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
|
|
||||||
if self.uw_enemy_table.size() > 0x2800:
|
|
||||||
raise Exception('Sprite table is too big for current area')
|
|
||||||
self.uw_enemy_table.write_sprite_data_to_rom(rom)
|
|
||||||
self.uw_enemy_table.check_special_bitmasks_size()
|
|
||||||
self.uw_enemy_table.write_special_bitmask_table(rom)
|
|
||||||
for area_id, sheet in self.overworld_sprite_sheets.items():
|
for area_id, sheet in self.overworld_sprite_sheets.items():
|
||||||
if area_id in [0x80, 0x81]:
|
if area_id in [0x80, 0x81]:
|
||||||
offset = area_id - 0x80 # 02E575 for special areas?
|
offset = area_id - 0x80 # 02E575 for special areas?
|
||||||
@@ -95,7 +93,14 @@ class DataTables:
|
|||||||
# _00FAC1 is LW post-aga
|
# _00FAC1 is LW post-aga
|
||||||
# _00FB01 is DW
|
# _00FB01 is DW
|
||||||
# _00FA41 is rain state
|
# _00FA41 is rain state
|
||||||
|
for sheet in self.sprite_sheets.values():
|
||||||
|
sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
|
||||||
self.write_ow_sprite_data_to_rom(rom)
|
self.write_ow_sprite_data_to_rom(rom)
|
||||||
|
if self.uw_enemy_table.size() > 0x2800:
|
||||||
|
raise Exception('Sprite table is too big for current area')
|
||||||
|
self.uw_enemy_table.write_sprite_data_to_rom(rom, self.pointer_addresses)
|
||||||
|
self.uw_enemy_table.check_special_bitmasks_size()
|
||||||
|
self.uw_enemy_table.write_special_bitmask_table(rom)
|
||||||
for sprite, stats in self.enemy_stats.items():
|
for sprite, stats in self.enemy_stats.items():
|
||||||
# write health to rom
|
# write health to rom
|
||||||
if stats.health is not None:
|
if stats.health is not None:
|
||||||
@@ -133,13 +138,13 @@ class DataTables:
|
|||||||
|
|
||||||
def write_ow_sprite_data_to_rom(self, rom):
|
def write_ow_sprite_data_to_rom(self, rom):
|
||||||
# calculate how big this table is going to be?
|
# calculate how big this table is going to be?
|
||||||
# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
|
bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
|
||||||
|
self.pointer_addresses['ow_sprites'][1] = bytes
|
||||||
# ending_byte = 0x09CB3B + bytes
|
# ending_byte = 0x09CB3B + bytes
|
||||||
max_per_state = {0: 0x40, 1: 0x90, 2: 0x8B} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla, extra tutorial guard)
|
max_per_state = {0: 0x40, 1: 0x90, 2: 0x90}
|
||||||
|
|
||||||
pointer_address = snes_to_pc(0x09C881)
|
pointer_address = snes_to_pc(self.pointer_addresses['ow_sprites'][2][0])
|
||||||
# currently borrowed 10 bytes, used 9 (2xMurah + TutorialGuard)
|
data_pointer = snes_to_pc(self.pointer_addresses['ow_sprites'][0])
|
||||||
data_pointer = snes_to_pc(0x09CB38) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla, extra tutorial guard)
|
|
||||||
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
||||||
rom.write_byte(data_pointer, 0xff)
|
rom.write_byte(data_pointer, 0xff)
|
||||||
cached_dark_world = {}
|
cached_dark_world = {}
|
||||||
|
|||||||
Reference in New Issue
Block a user