Renamed some areas

This commit is contained in:
codemann8
2021-05-02 21:30:25 -05:00
parent 7e118d0559
commit cc5b1ab60f
5 changed files with 233 additions and 233 deletions

View File

@@ -33,8 +33,8 @@ def create_owedges(world, player):
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660),
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180),
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0),
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a),
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012),
create_owedge(player, 'Mountain Entry NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a),
create_owedge(player, 'Mountain Entry SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012),
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a),
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020),
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800),
@@ -57,13 +57,13 @@ def create_owedges(world, player):
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0),
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0),
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0),
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004),
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018),
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020),
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0),
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0),
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0),
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0),
create_owedge(player, 'River Bend SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004),
create_owedge(player, 'River Bend SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018),
create_owedge(player, 'River Bend SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020),
create_owedge(player, 'River Bend WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0),
create_owedge(player, 'River Bend EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0),
create_owedge(player, 'River Bend EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0),
create_owedge(player, 'River Bend ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0),
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0),
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0),
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0),
@@ -91,9 +91,9 @@ def create_owedges(world, player):
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002),
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060),
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0),
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806),
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e),
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0),
create_owedge(player, 'Sand Dunes NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806),
create_owedge(player, 'Sand Dunes SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e),
create_owedge(player, 'Sand Dunes WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0),
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940),
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820),
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960),
@@ -101,11 +101,11 @@ def create_owedges(world, player):
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000),
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c),
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960),
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802),
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004),
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340),
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0),
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0),
create_owedge(player, 'Central Bonk Rocks NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802),
create_owedge(player, 'Central Bonk Rocks SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004),
create_owedge(player, 'Central Bonk Rocks EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340),
create_owedge(player, 'Central Bonk Rocks EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0),
create_owedge(player, 'Central Bonk Rocks ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0),
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814),
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e),
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360),
@@ -146,12 +146,12 @@ def create_owedges(world, player):
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860),
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680),
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880),
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002),
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c),
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0),
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860),
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640),
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0),
create_owedge(player, 'Ice Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002),
create_owedge(player, 'Ice Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c),
create_owedge(player, 'Desert Pass WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0),
create_owedge(player, 'Desert Pass WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860),
create_owedge(player, 'Desert Pass EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640),
create_owedge(player, 'Desert Pass ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0),
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816),
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660),
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0),
@@ -230,9 +230,9 @@ def create_owedges(world, player):
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002),
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060),
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0),
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806),
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e),
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0),
create_owedge(player, 'Dark Dunes NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806),
create_owedge(player, 'Dark Dunes SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e),
create_owedge(player, 'Dark Dunes WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0),
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0),
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940),
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820),
@@ -242,11 +242,11 @@ def create_owedges(world, player):
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000),
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c),
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960),
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802),
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004),
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340),
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0),
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0),
create_owedge(player, 'Dark Bonk Rocks NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802),
create_owedge(player, 'Dark Bonk Rocks SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004),
create_owedge(player, 'Dark Bonk Rocks EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340),
create_owedge(player, 'Dark Bonk Rocks EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0),
create_owedge(player, 'Dark Bonk Rocks ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0),
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814),
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e),
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360),
@@ -278,27 +278,27 @@ def create_owedges(world, player):
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0),
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0),
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0),
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c),
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a),
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860),
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860),
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680),
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880),
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002),
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c),
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640),
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0),
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816),
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660),
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0),
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0),
create_owedge(player, 'Ice Lake NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c),
create_owedge(player, 'Ice Lake NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a),
create_owedge(player, 'Ice Lake NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860),
create_owedge(player, 'Ice Lake WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860),
create_owedge(player, 'Ice Lake EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680),
create_owedge(player, 'Ice Lake ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880),
create_owedge(player, 'Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002),
create_owedge(player, 'Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c),
create_owedge(player, 'Swamp Nook EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640),
create_owedge(player, 'Swamp Nook ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0),
create_owedge(player, 'Swamp NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816),
create_owedge(player, 'Swamp WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660),
create_owedge(player, 'Swamp WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0),
create_owedge(player, 'Swamp EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0),
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810),
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0),
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0),
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802),
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c),
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0),
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860),
create_owedge(player, 'Bomber Corner NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802),
create_owedge(player, 'Bomber Corner NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c),
create_owedge(player, 'Bomber Corner WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0),
create_owedge(player, 'Bomber Corner WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860),
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000),
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020),
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782)
@@ -337,10 +337,10 @@ OWEdgeGroups = {
['Lumberjack WN'],
['Death Mountain TR Pegs WN'],
['Graveyard WC'],
['Useless Fairy WC'],
['River Bend WC'],
['Hyrule Castle WN'],
['Blacksmith WS'],
['Sand Dune WN'],
['Sand Dunes WN'],
['Kakariko Suburb WS'],
['Flute Boy WS'],
['Stone Bridge WS'],
@@ -357,7 +357,7 @@ OWEdgeGroups = {
(LW, Vt, Ld, 1): (
[
['Lumberjack SW'],
['DM Ascent SE'],
['Mountain Entry SE'],
['Lost Woods SE'],
['Zora Approach SE'],
['Kakariko Fortune SC'],
@@ -365,26 +365,26 @@ OWEdgeGroups = {
['Kakariko SE'],
['Hyrule Castle SW'],
['Hyrule Castle SE'],
['Sand Dune SC'],
['Sand Dunes SC'],
['Eastern Palace SW'],
['Eastern Palace SE'],
['Central Bonk Rock SW'],
['Central Bonk Rocks SW'],
['Links House SC'],
['Stone Bridge SC'],
['C Whirlpool SC'],
['Statues SC'],
['Tree Line SE'],
['Ice Rod Cave SE']
['Ice Cave SE']
],
[
['DM Ascent NW'],
['Mountain Entry NW'],
['Kakariko Pond NE'],
['Kakariko Fortune NE'],
['Zora Warning NE'],
['Kakariko NE'],
['Sand Dune NW'],
['Sand Dunes NW'],
['Kakariko Suburb NE'],
['Central Bonk Rock NW'],
['Central Bonk Rocks NW'],
['Links House NE'],
['Stone Bridge NC'],
['Tree Line NW'],
@@ -396,25 +396,25 @@ OWEdgeGroups = {
['South Pass NC'],
['Lake Hylia NE'],
['Octoballoon NE']
],
]
),
(LW, Hz, Ld, 2): (
[
['Kakariko Fortune EN', 'Kakariko Fortune ES'],
['Kakariko Pond EN', 'Kakariko Pond ES'],
['Desert EC', 'Desert ES'],
['Purple Chest EC', 'Purple Chest ES'],
['Useless Fairy EC', 'Useless Fairy ES'],
['Desert Pass EC', 'Desert Pass ES'],
['River Bend EC', 'River Bend ES'],
['C Whirlpool EN', 'C Whirlpool ES']
],
[
['Kakariko Pond WN', 'Kakariko Pond WS'],
['Sanctuary WN', 'Sanctuary WS'],
['Purple Chest WC', 'Purple Chest WS'],
['Desert Pass WC', 'Desert Pass WS'],
['Dam WC', 'Dam WS'],
['Potion Shop WC', 'Potion Shop WS'],
['Statues WN', 'Statues WS']
],
]
),
(LW, Vt, Ld, 2): (
[
@@ -422,7 +422,7 @@ OWEdgeGroups = {
['Lost Woods Pass SW', 'Lost Woods Pass SE'],
['Kakariko Pond SW', 'Kakariko Pond SE'],
['Flute Boy SW', 'Flute Boy SC'],
['Useless Fairy SW', 'Useless Fairy SE']
['River Bend SW', 'River Bend SE']
],
[
['Lost Woods Pass NW', 'Lost Woods Pass NE'],
@@ -430,10 +430,10 @@ OWEdgeGroups = {
['Forgotten Forest NW', 'Forgotten Forest NE'],
['Cave 45 NW', 'Cave 45 NC'],
['Wooden Bridge NW', 'Wooden Bridge NE']
],
]
),
(LW, Hz, Ld, 3): (
[['Central Bonk Rock EN', 'Central Bonk Rock EC', 'Central Bonk Rock ES']],
[['Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES']],
[['Links House WN', 'Links House WC', 'Links House WS']]
),
(LW, Hz, Wr, 1): (
@@ -441,7 +441,7 @@ OWEdgeGroups = {
['Potion Shop EN'],
['Lake Hylia EC'],
['Stone Bridge EC'],
['Useless Fairy EN'],
['River Bend EN'],
['C Whirlpool EC']
],
[
@@ -455,8 +455,8 @@ OWEdgeGroups = {
(LW, Vt, Wr, 1): (
[
['Tree Line SC'],
['Ice Rod Cave SW'],
['Useless Fairy SC']
['Ice Cave SW'],
['River Bend SC']
],
[
['Lake Hylia NC'],
@@ -475,10 +475,10 @@ OWEdgeGroups = {
['Frog ES'],
['Big Bomb Shop ES'],
['Circle of Bushes EC'],
['Swamp Palace EC'],
['Swamp EC'],
['Dark South Pass ES'],
['Dark Witch EC'],
['Dark Lake Hylia ES'],
['Ice Lake ES'],
['Hammer Bridge EN'],
['West Dark Death Mountain EN'],
['West Dark Death Mountain ES']
@@ -489,14 +489,14 @@ OWEdgeGroups = {
['Dark Graveyard WC'],
['Qirn Jump WC'],
['Hammer Pegs WS'],
['Dark Dune WN'],
['Dark Dunes WN'],
['Stumpy WS'],
['Hammer Bridge WS'],
['Dark C Whirlpool WC'],
['Dark South Pass WC'],
['Dark Lake Hylia WS'],
['Ice Lake WS'],
['Catfish Approach WC'],
['Southeast DW WS'],
['Bomber Corner WS'],
['Dark Tree Line WN'],
['East Dark Death Mountain WN'],
['East Dark Death Mountain WS']
@@ -513,16 +513,16 @@ OWEdgeGroups = {
['Village of Outcasts SE'],
['Pyramid SW'],
['Pyramid SE'],
['Dark Dune SC'],
['Dark Dunes SC'],
['Palace of Darkness SW'],
['Palace of Darkness SE'],
['Dark Bonk Rock SW'],
['Dark Bonk Rocks SW'],
['Big Bomb Shop SC'],
['Hammer Bridge SC'],
['Dark C Whirlpool SC'],
['Hype Cave SC'],
['Dark Tree Line SE'],
['Dark Shopping Mall SE']
['Shopping Mall SE']
],
[
['Bumper Cave NW'],
@@ -530,27 +530,27 @@ OWEdgeGroups = {
['Dark Fortune NE'],
['Catfish Approach NE'],
['Village of Outcasts NE'],
['Dark Dune NW'],
['Dark Dunes NW'],
['Frog NE'],
['Dark Bonk Rock NW'],
['Dark Bonk Rocks NW'],
['Big Bomb Shop NE'],
['Hammer Bridge NC'],
['Dark Tree Line NW'],
['Palace of Darkness Nook NE'],
['Dark C Whirlpool NW'],
['Hype Cave NC'],
['Dark Lake Hylia NW'],
['Swamp Palace NC'],
['Ice Lake NW'],
['Swamp NC'],
['Dark South Pass NC'],
['Dark Lake Hylia NE'],
['Southeast DW NE']
],
['Ice Lake NE'],
['Bomber Corner NE']
]
),
(DW, Hz, Ld, 2): (
[
['Dark Fortune EN', 'Dark Fortune ES'],
['Outcast Pond EN', 'Outcast Pond ES'],
['Dark Purple Chest EC', 'Dark Purple Chest ES'],
['Swamp Nook EC', 'Swamp Nook ES'],
['Dig Game EC', 'Dig Game ES'],
['Qirn Jump EC', 'Qirn Jump ES'],
['Dark C Whirlpool EN', 'Dark C Whirlpool ES']
@@ -558,11 +558,11 @@ OWEdgeGroups = {
[
['Outcast Pond WN', 'Outcast Pond WS'],
['Dark Chapel WN', 'Dark Chapel WS'],
['Swamp Palace WC', 'Swamp Palace WS'],
['Swamp WC', 'Swamp WS'],
['Frog WC', 'Frog WS'],
['Dark Witch WC', 'Dark Witch WS'],
['Hype Cave WN', 'Hype Cave WS']
],
]
),
(DW, Vt, Ld, 2): (
[
@@ -578,23 +578,23 @@ OWEdgeGroups = {
['Shield Shop NW', 'Shield Shop NE'],
['Circle of Bushes NW', 'Circle of Bushes NC'],
['Broken Bridge NW', 'Broken Bridge NE']
],
]
),
(DW, Hz, Ld, 3): (
[['Dark Bonk Rock EN', 'Dark Bonk Rock EC', 'Dark Bonk Rock ES']],
[['Dark Bonk Rocks EN', 'Dark Bonk Rocks EC', 'Dark Bonk Rocks ES']],
[['Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS']]
),
(DW, Hz, Wr, 1): (
[
['Dark Witch EN'],
['Dark Lake Hylia EC'],
['Ice Lake EC'],
['Hammer Bridge EC'],
['Qirn Jump EN'],
['Dark C Whirlpool EC']
],
[
['Catfish Approach WN'],
['Southeast DW WC'],
['Bomber Corner WC'],
['Dark Tree Line WC'],
['Dark Witch WN'],
['Hype Cave WC']
@@ -603,12 +603,12 @@ OWEdgeGroups = {
(DW, Vt, Wr, 1): (
[
['Dark Tree Line SC'],
['Dark Shopping Mall SW'],
['Shopping Mall SW'],
['Qirn Jump SC']
],
[
['Dark Lake Hylia NC'],
['Southeast DW NW'],
['Ice Lake NC'],
['Bomber Corner NW'],
['Broken Bridge NC']
]
)