Small key door limit per dungeon

RainPrevention fix
This commit is contained in:
aerinon
2022-12-16 15:56:53 -07:00
parent 99f92f3d79
commit ccb35fd1b1
5 changed files with 14 additions and 9 deletions

View File

@@ -1893,6 +1893,7 @@ def shuffle_big_key_doors(door_type_pools, used_doors, start_regions_map, world,
def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, world, player):
max_computation = 11 # this is around 6 billion worse case factorial don't want to exceed this much
for pool, door_type_pool in door_type_pools:
ttl = 0
suggestion_map, small_map, flex_map = {}, {}, {}
@@ -1919,27 +1920,28 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, worl
calculated = int(round(builder.key_doors_num*total_keys/ttl))
max_keys = max(0, builder.location_cnt - calc_used_dungeon_items(builder, world, player))
cand_len = max(0, len(builder.candidates.small) - builder.key_drop_cnt)
limit = min(max_keys, cand_len)
limit = min(max_keys, cand_len, max_computation)
suggested = min(calculated, limit)
combo_size = ncr(len(builder.candidates.small), suggested + builder.key_drop_cnt)
key_door_num = min(suggested + builder.key_drop_cnt, max_computation)
combo_size = ncr(len(builder.candidates.small), key_door_num)
while combo_size > 500000 and suggested > 0:
suggested -= 1
combo_size = ncr(len(builder.candidates.small), suggested + builder.key_drop_cnt)
suggestion_map[dungeon] = builder.key_doors_num = suggested + builder.key_drop_cnt
combo_size = ncr(len(builder.candidates.small), key_door_num)
suggestion_map[dungeon] = builder.key_doors_num = key_door_num
remaining -= suggested + builder.key_drop_cnt
builder.combo_size = combo_size
flex_map[dungeon] = (limit - suggested) if suggested < limit else 0
for dungeon in pool:
builder = world.dungeon_layouts[player][dungeon]
if total_adjustable:
builder.total_keys = suggestion_map[dungeon]
builder.total_keys = max(suggestion_map[dungeon], builder.key_drop_cnt)
valid_doors, small_number = find_valid_combination(builder, suggestion_map[dungeon],
start_regions_map[dungeon], world, player)
small_map[dungeon] = valid_doors
actual_chest_keys = small_number - builder.key_drop_cnt
if actual_chest_keys < suggestion_map[dungeon]:
if total_adjustable:
builder.total_keys = actual_chest_keys
builder.total_keys = actual_chest_keys + builder.key_drop_cnt
flex_map[dungeon] = 0
remaining += suggestion_map[dungeon] - actual_chest_keys
suggestion_map[dungeon] = small_number
@@ -1950,6 +1952,8 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, worl
builder = queue.popleft()
dungeon = builder.name
increased = suggestion_map[dungeon] + 1
if increased > max_computation:
continue
builder.key_doors_num = increased
valid_doors, small_number = find_valid_combination(builder, increased, start_regions_map[dungeon],
world, player)
@@ -1959,7 +1963,7 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, worl
suggestion_map[dungeon] = increased
flex_map[dungeon] -= 1
if total_adjustable:
builder.total_keys = actual_chest_keys
builder.total_keys = max(increased, builder.key_drop_cnt)
if flex_map[dungeon] > 0:
builder.combo_size = ncr(len(builder.candidates.small), builder.key_doors_num)
queue.append(builder)