Lighter pottery modes
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@@ -1002,7 +1002,7 @@ def cross_dungeon(world, player):
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target_items += 29 # small keys in chests
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if world.dropshuffle[player]:
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target_items += 14 # 13 dropped smalls + 1 big
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if world.pottery[player] != 'none':
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if world.pottery[player] not in ['none', 'cave']:
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target_items += 19 # 19 pot keys
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d_items = target_items - all_dungeon_items_cnt
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world.pool_adjustment[player] = d_items
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@@ -1064,7 +1064,7 @@ def assign_cross_keys(dungeon_builders, world, player):
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remaining = 29
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if world.dropshuffle[player]:
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remaining += 13
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if world.pottery[player] in ['keys', 'lottery']:
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if world.pottery[player] not in ['none', 'cave']:
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remaining += 19
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else:
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remaining = len(list(x for dgn in world.dungeons if dgn.player == player for x in dgn.small_keys))
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