Lighter pottery modes

This commit is contained in:
aerinon
2022-02-16 14:02:21 -07:00
parent 76aed82843
commit ccb7ced735
13 changed files with 48 additions and 20 deletions

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@@ -4,10 +4,12 @@
### Pottery
New pottery option that control which pots are in the locations pool:
New pottery option that control which pots (and large blocks) are in the locations pool:
* None: No pots are in the pool, like normal randomizer
* Key Pots: The pots that have keys are in the pool. This is about half of the old keydropshuffle option
* Cave Pots: The pots that are not found in dungeon are in the pool. (Includes the large block in Spike Cave)
* Dungeon Pots: The pots that are in dungeons are in the pool. (Includes serveral large blocks)
* Lottery: All pots and large blocks are in the pool
By default, switches remain in their vanilla location (unless you turn on the legacy option below)
@@ -145,8 +147,12 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Volatile
* 1.0.1.5
* A couple new options for lighter pottery modes
* New option for Boss Shuffle: Unique (Prize bosses will be one of each, but GT bosses can be anything)
* Fix for Hera Basement Cage item inheriting last pot checked
* Update indicators on keysanity menu for overworld map option
* Fix for Standard ER where locations in rain state could be in logic
* Fix for Ice Refill room pots, require being able to hit a switch for bombbag mode
* 1.0.1.4
* Reverted SRAM change (the underlying refactor isn't done yet)
* 1.0.1.3