Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access. Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
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@@ -719,6 +719,7 @@ class CollectionState(object):
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def can_get_good_bee(self, player):
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def can_get_good_bee(self, player):
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cave = self.world.get_region('Good Bee Cave', player)
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cave = self.world.get_region('Good Bee Cave', player)
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return (
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return (
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self.can_use_bombs(player) and
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self.has_bottle(player) and
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self.has_bottle(player) and
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self.has('Bug Catching Net', player) and
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self.has('Bug Catching Net', player) and
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(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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3
Rules.py
3
Rules.py
@@ -576,9 +576,10 @@ def bomb_rules(world, player):
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for location in bombable_items:
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for location in bombable_items:
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player))
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player))
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cave_kill_locations = ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy']
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cave_kill_locations = ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy', 'Spiral Cave']
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for location in cave_kill_locations:
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for location in cave_kill_locations:
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add_rule(world.get_location(location, player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_rule(world.get_location(location, player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_rule(world.get_entrance('Spiral Cave (top to bottom)', player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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paradox_switch_chests = ['Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle']
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paradox_switch_chests = ['Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle']
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for location in paradox_switch_chests:
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for location in paradox_switch_chests:
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