Improvements to Bonk Drop Shuffle
- Trees revert color when collected - Fixed issue with sprites getting stuck in rocks
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '528840ac74c94330e8bb70ce6d96161e'
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RANDOMIZERBASEHASH = 'ae56110fe1228423c9d6a6cee361f7ac'
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class JsonRom(object):
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class JsonRom(object):
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@@ -1340,9 +1340,9 @@ db $2e, $b4, $08, $b0, $00, $20
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db $32, $29, $10, $42, $00, $20
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db $32, $29, $10, $42, $00, $20
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db $32, $9a, $08, $b2, $00, $20
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db $32, $9a, $08, $b2, $00, $20
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db $42, $66, $10, $b2, $00, $20
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db $42, $66, $10, $b2, $00, $20
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db $51, $08, $10, $b2, $00, $00
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db $51, $08, $10, $b2, $00, $04
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db $51, $09, $08, $b2, $00, $00
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db $51, $09, $08, $b2, $00, $04
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db $54, $b5, $10, $27, $00, $00
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db $54, $b5, $10, $27, $00, $14
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db $54, $ef, $08, $b2, $00, $08
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db $54, $ef, $08, $b2, $00, $08
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db $54, $b9, $04, $36, $00, $00
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db $54, $b9, $04, $36, $00, $00
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db $55, $aa, $10, $b0, $00, $20
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db $55, $aa, $10, $b0, $00, $20
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