Added Lite/Lean support for Fixed Take-Any caves
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@@ -62,7 +62,8 @@ def link_entrances(world, player):
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# if we do not shuffle, set default connections
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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for entrancename, exitname in default_connections + default_pot_connections + drop_connections + default_item_connections + default_shop_connections:
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for entrancename, exitname in (default_connections + default_pot_connections +
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default_takeany_connections + drop_connections + default_item_connections + default_shop_connections):
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connect_logical(world, entrancename, exitname, player, exitname.endswith(' Exit'))
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for entrancename, exitname in default_connector_connections + dropexit_connections:
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connect_logical(world, entrancename, exitname, player, True)
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@@ -330,7 +331,10 @@ def link_entrances(world, player):
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# place remaining doors
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connect_doors(world, list(entrance_pool), list(exit_pool), player)
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elif world.shuffle[player] == 'lite':
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections) + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections):
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for entrancename, exitname in (default_connections +
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([] if world.shopsanity[player] else default_shop_connections) +
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([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections) +
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([] if world.take_any[player] == 'fixed' else default_takeany_connections)):
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connect_logical(world, entrancename, exitname, player, False)
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if invFlag:
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
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@@ -420,7 +424,10 @@ def link_entrances(world, player):
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# place remaining doors
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connect_doors(world, list(entrance_pool), list(exit_pool), player)
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elif world.shuffle[player] == 'lean':
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections) + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections):
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for entrancename, exitname in (default_connections +
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([] if world.shopsanity[player] else default_shop_connections) +
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([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections) +
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([] if world.take_any[player] == 'fixed' else default_takeany_connections)):
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connect_logical(world, entrancename, exitname, player, False)
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if invFlag:
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
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@@ -1342,7 +1349,10 @@ def place_links_house(world, player, ignore_list=[]):
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else:
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links_house_doors = [i for i in get_starting_entrances(world, player, world.shuffle[player] != 'insanity') if i in entrance_pool]
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if world.shuffle[player] in ['lite', 'lean']:
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links_house_doors = [e for e in links_house_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []) + (default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []))))[0]]
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links_house_doors = [e for e in links_house_doors if e in list(zip(*(default_item_connections +
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(default_shop_connections if world.shopsanity[player] else []) +
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(default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []) +
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(default_takeany_connections if world.take_any[player] == 'fixed' else []))))[0]]
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#TODO: Need to improve Links House placement to choose a better sector or eliminate entrances that are after ledge drops
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links_house_doors = [e for e in links_house_doors if e not in ignore_list]
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@@ -1390,7 +1400,10 @@ def place_blacksmith(world, links_house, player):
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sanc_region = world.get_entrance('Sanctuary Exit', player).connected_region.name
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blacksmith_doors = list(OrderedDict.fromkeys(blacksmith_doors + list(build_accessible_entrance_list(world, sanc_region, player, assumed_inventory, False, True, True))))
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if world.shuffle[player] in ['lite', 'lean']:
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blacksmith_doors = [e for e in blacksmith_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []) + (default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []))))[0]]
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blacksmith_doors = [e for e in blacksmith_doors if e in list(zip(*(default_item_connections +
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(default_shop_connections if world.shopsanity[player] else []) +
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(default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []) +
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(default_takeany_connections if world.take_any[player] == 'fixed' else []))))[0]]
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assert len(blacksmith_doors), 'No valid candidates to place Blacksmiths Hut'
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blacksmith_hut = random.choice(blacksmith_doors)
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@@ -1457,7 +1470,8 @@ def junk_fill_inaccessible(world, player):
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if not exit.connected_region and exit.name in entrance_pool:
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inaccessible_entrances.append(exit.name)
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junk_locations = [e for e in list(zip(*(default_connections + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections))))[1] if e in exit_pool]
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junk_locations = [e for e in list(zip(*(default_connections +
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([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections))))[1] if e in exit_pool]
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random.shuffle(junk_locations)
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for entrance in inaccessible_entrances:
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connect_entrance(world, entrance, junk_locations.pop(), player)
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@@ -2070,8 +2084,6 @@ mandatory_connections = [('Lost Woods Hideout (top to bottom)', 'Lost Woods Hide
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default_connections = [('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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('Lake Hylia Fairy', 'Lake Hylia Healer Fairy'),
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('Lake Hylia Fortune Teller', 'Lake Hylia Fortune Teller'),
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('Light Hype Fairy', 'Swamp Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Lost Woods Gamble', 'Lost Woods Gamble'),
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('Fortune Teller (Light)', 'Fortune Teller (Light)'),
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('Bush Covered House', 'Bush Covered House'),
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@@ -2081,14 +2093,18 @@ default_connections = [('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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('East Dark World Hint', 'East Dark World Hint'),
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('Dark Lake Hylia Fairy', 'Dark Lake Hylia Healer Fairy'),
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('Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Healer Fairy'),
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('Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Hint'),
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('Bonk Fairy (Dark)', 'Bonk Fairy (Dark)'),
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('Dark Sanctuary Hint', 'Dark Sanctuary Hint'),
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('Fortune Teller (Dark)', 'Fortune Teller (Dark)'),
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('Archery Game', 'Archery Game'),
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('Dark Desert Fairy', 'Dark Desert Healer Fairy'),
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('Dark Death Mountain Fairy', 'Dark Death Mountain Healer Fairy'),
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('Dark Desert Fairy', 'Dark Desert Healer Fairy')
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]
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default_takeany_connections = [('Light Hype Fairy', 'Swamp Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Healer Fairy'),
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('Bonk Fairy (Dark)', 'Bonk Fairy (Dark)'),
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('Dark Death Mountain Fairy', 'Dark Death Mountain Healer Fairy')
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]
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default_pot_connections = [('Lumberjack House', 'Lumberjack House'),
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@@ -775,6 +775,9 @@ def do_vanilla_connect(pool_def, avail):
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elif pool_def['condition'] == 'pottery': # this condition involves whether caves with pots are shuffled or not
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if avail.world.pottery[avail.player] not in ['none', 'keys', 'dungeon']:
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return
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elif pool_def['condition'] == 'takeany':
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if avail.world.take_any[avail.player] == 'fixed':
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return
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defaults = inverted_default_connections if avail.inverted else default_connections
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if avail.inverted:
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if 'Dark Death Mountain Fairy' in pool_def['entrances']:
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@@ -1200,13 +1203,11 @@ modes = {
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'fixed_non_items': {
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'special': 'vanilla',
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'condition': '',
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'entrances': ['Dark Death Mountain Fairy', 'Dark Desert Fairy', 'Archery Game',
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'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Bonk Fairy (Dark)',
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'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Fairy',
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'Dark Lake Hylia Shop', 'East Dark World Hint', 'Kakariko Gamble Game', 'Good Bee Cave',
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'Long Fairy Cave', 'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
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'Desert Fairy', 'Light Hype Fairy', 'Lake Hylia Fortune Teller', 'Lake Hylia Fairy',
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'Bonk Fairy (Light)', 'Inverted Dark Sanctuary'],
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'entrances': ['Dark Desert Fairy', 'Archery Game', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint',
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'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'Dark Lake Hylia Shop',
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'East Dark World Hint', 'Kakariko Gamble Game', 'Good Bee Cave', 'Long Fairy Cave',
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'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
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'Lake Hylia Fortune Teller', 'Lake Hylia Fairy', 'Bonk Fairy (Light)', 'Inverted Dark Sanctuary'],
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},
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'fixed_shops': {
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'special': 'vanilla',
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@@ -1215,6 +1216,12 @@ modes = {
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'Dark World Shop', 'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade',
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'Cave Shop (Lake Hylia)'],
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},
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'fixed_takeanys': {
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'special': 'vanilla',
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'condition': 'takeany',
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'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
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'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)'],
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},
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'fixed_pottery': {
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'special': 'vanilla',
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'condition': 'pottery',
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@@ -1276,13 +1283,11 @@ modes = {
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'fixed_non_items': {
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'special': 'vanilla',
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'condition': '',
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'entrances': ['Dark Death Mountain Fairy', 'Dark Desert Fairy', 'Archery Game',
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'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Bonk Fairy (Dark)',
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'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Fairy',
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'Dark Lake Hylia Shop', 'East Dark World Hint', 'Kakariko Gamble Game', 'Good Bee Cave',
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'Long Fairy Cave', 'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
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'Desert Fairy', 'Light Hype Fairy', 'Lake Hylia Fortune Teller', 'Lake Hylia Fairy',
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'Bonk Fairy (Light)', 'Inverted Dark Sanctuary'],
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'entrances': ['Dark Desert Fairy', 'Archery Game', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint',
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'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'Dark Lake Hylia Shop',
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'East Dark World Hint', 'Kakariko Gamble Game', 'Good Bee Cave', 'Long Fairy Cave',
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'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
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'Lake Hylia Fortune Teller', 'Lake Hylia Fairy', 'Bonk Fairy (Light)', 'Inverted Dark Sanctuary'],
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},
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'fixed_shops': {
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'special': 'vanilla',
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@@ -1291,6 +1296,12 @@ modes = {
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'Dark World Shop', 'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade',
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'Cave Shop (Lake Hylia)'],
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},
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'fixed_takeanys': {
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'special': 'vanilla',
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'condition': 'takeany',
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'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
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'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)'],
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},
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'fixed_pottery': {
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'special': 'vanilla',
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'condition': 'pottery',
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