Unification of exploration logic
Crystal stuff for PoD/Hera Minor fixes to key logic
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32
Doors.py
32
Doors.py
@@ -454,10 +454,38 @@ def create_doors(world, player):
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world.get_door('Swamp Drain Left Switch', player).event('Swamp Drain')
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world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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#todo - new region for flooded chests???
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# world.get_door('', player).event('')
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# crystal switches and barriers
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world.get_door('Hera Lobby Down Stairs', player).c_switch()
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world.get_door('Hera Lobby Key Stairs', player).c_switch()
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world.get_door('Hera Lobby Up Stairs', player).c_switch()
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world.get_door('Hera Basement Cage Up Stairs', player).c_switch()
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world.get_door('Hera Tile Room Up Stairs', player).c_switch()
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world.get_door('Hera Tile Room EN', player).c_switch()
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world.get_door('Hera Tridorm WN', player).c_switch()
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world.get_door('Hera Tridorm SE', player).c_switch()
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world.get_door('Hera Beetles Down Stairs', player).c_switch()
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world.get_door('Hera Beetles WS', player).c_switch()
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world.get_door('Hera Beetles Holes', player).c_switch()
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world.get_door('Hera Startile Wide SW', player).c_switch()
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world.get_door('Hera Startile Wide Up Stairs', player).c_switch()
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world.get_door('Hera Startile Wide Holes', player).c_switch()
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world.get_door('PoD Arena Main SW', player).c_switch()
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world.get_door('PoD Arena Bridge SE', player).c_switch()
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world.get_door('PoD Arena Main NW', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Arena Main NE', player).barrier(CrystalBarrier.Orange)
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# maybe you can cross this way with blue up??
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world.get_door('PoD Arena Main Crystal Path', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Crystals E', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Crystal Path', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Sexy Statue W', player).c_switch()
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world.get_door('PoD Sexy Statue NW', player).c_switch()
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world.get_door('PoD Bow Statue SW', player).c_switch()
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world.get_door('PoD Bow Statue Down Ladder', player).c_switch()
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world.get_door('PoD Dark Pegs Up Ladder', player).c_switch()
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world.get_door('PoD Dark Pegs WN', player).c_switch()
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world.get_door('Swamp Crystal Switch EN', player).c_switch()
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world.get_door('Swamp Crystal Switch SE', player).c_switch()
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world.get_door('Swamp Shortcut Blue Barrier', player).barrier(CrystalBarrier.Blue)
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