Trinity goal
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@@ -2532,7 +2532,7 @@ class Spoiler(object):
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outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
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outfile.write('Goal: %s\n' % self.metadata['goal'][player])
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if self.metadata['goal'][player] == 'triforcehunt':
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if self.metadata['goal'][player] in ['triforcehunt', 'trinity']:
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outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player])
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outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player])
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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@@ -2548,7 +2548,8 @@ class Spoiler(object):
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outfile.write('Crystals required for GT: %s\n' % (str(self.metadata['gt_crystals'][player]) + addition))
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addition = ' (Random)' if self.world.crystals_ganon_orig[player] == 'random' else ''
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outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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if self.metadata['goal'][player] != 'trinity':
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
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outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n")
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outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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@@ -2742,7 +2743,7 @@ world_mode = {"open": 0, "standard": 1, "inverted": 2}
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sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3}
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# byte 2: GGGD DFFH (goal, diff, item_func, hints)
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goal_mode = {"ganon": 0, "pedestal": 1, "dungeons": 2, "triforcehunt": 3, "crystals": 4}
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goal_mode = {'ganon': 0, 'pedestal': 1, 'dungeons': 2, 'triforcehunt': 3, 'crystals': 4, 'trinity': 5}
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diff_mode = {"normal": 0, "hard": 1, "expert": 2}
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func_mode = {"normal": 0, "hard": 1, "expert": 2}
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