Fix pre_validate rejecting Desert Palace when no chests are in the back.

This commit is contained in:
compiling
2020-05-09 20:28:20 +10:00
parent cc7145c6b8
commit cf70210ed1
2 changed files with 3 additions and 3 deletions

View File

@@ -25,7 +25,7 @@ class GraphPiece:
# Dungeons shouldn't be generated until all entrances are appropriately accessible
def pre_validate(builder, entrance_region_names, world, player):
def pre_validate(builder, entrance_region_names, split_dungeon, world, player):
entrance_regions = convert_regions(entrance_region_names, world, player)
proposed_map = {}
doors_to_connect = {}
@@ -36,7 +36,7 @@ def pre_validate(builder, entrance_region_names, world, player):
for door in sector.outstanding_doors:
doors_to_connect[door.name] = door
all_regions.update(sector.regions)
bk_needed = bk_needed or determine_if_bk_needed(sector, False, world, player)
bk_needed = bk_needed or determine_if_bk_needed(sector, split_dungeon, world, player)
bk_special = bk_special or check_for_special(sector)
dungeon, hangers, hooks = gen_dungeon_info(builder.name, builder.sectors, entrance_regions, proposed_map,
doors_to_connect, bk_needed, bk_special, world, player)