Simplified tile swap check code
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@@ -298,6 +298,9 @@ class World(object):
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self._owedge_cache[(edgename, player)] = edge
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return edge
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return None
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def if_tile_swapped(self, owid, player):
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return (self.mode[player] == 'inverted') != (owid in self.owswaps[player][0] and self.owMixed[player])
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def check_for_door(self, doorname, player):
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if isinstance(doorname, Door):
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