Merged in DR v0.5.1.1
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@@ -4,7 +4,7 @@ from collections import defaultdict, deque
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from BaseClasses import DoorType, dungeon_keys, KeyRuleType, RegionType
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from Regions import dungeon_events
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from Dungeons import dungeon_keys, dungeon_bigs, dungeon_prize
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from Dungeons import dungeon_keys, dungeon_bigs, dungeon_table
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from DungeonGenerator import ExplorationState, special_big_key_doors
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@@ -282,6 +282,12 @@ def analyze_dungeon(key_layout, world, player):
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if not big_avail:
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if chest_keys == non_big_locs and chest_keys > 0 and available <= possible_smalls and not avail_bigs:
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key_logic.bk_restricted.update(filter_big_chest(key_counter.free_locations))
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# note to self: this is due to the enough_small_locations function in validate_key_layout_sub_loop
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# I don't like this exception here or there
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elif available <= possible_smalls and avail_bigs and non_big_locs > 0:
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max_ctr = find_max_counter(key_layout)
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bk_lockdown = [x for x in max_ctr.free_locations if x not in key_counter.free_locations]
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key_logic.bk_restricted.update(filter_big_chest(bk_lockdown))
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# try to relax the rules here? - smallest requirement that doesn't force a softlock
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child_queue = deque()
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for child in key_counter.child_doors.keys():
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@@ -1387,7 +1393,7 @@ def validate_key_layout(key_layout, world, player):
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dungeon_entrance, portal_door = find_outside_connection(region)
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if (len(key_layout.start_regions) > 1 and dungeon_entrance and
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dungeon_entrance.name in ['Ganons Tower', 'Pyramid Fairy']
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and key_layout.key_logic.dungeon in dungeon_prize):
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and dungeon_table[key_layout.key_logic.dungeon].prize):
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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key_layout.prize_relevant = True
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@@ -1550,7 +1556,7 @@ def create_key_counters(key_layout, world, player):
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dungeon_entrance, portal_door = find_outside_connection(region)
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if (len(key_layout.start_regions) > 1 and dungeon_entrance and
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dungeon_entrance.name in ['Ganons Tower', 'Pyramid Fairy']
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and key_layout.key_logic.dungeon in dungeon_prize):
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and dungeon_table[key_layout.key_logic.dungeon].prize):
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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key_layout.prize_relevant = True
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@@ -1619,8 +1625,13 @@ def can_open_door_by_counter(door, counter: KeyCounter, layout, world, player):
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# ttl_small_key_only = len(counter.key_only_locations)
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return cnt_avail_small_locations_by_ctr(ttl_locations, counter, layout, world, player) > 0
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elif door.bigKey:
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available_big_locations = cnt_avail_big_locations_by_ctr(ttl_locations, counter, layout, world, player)
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return not counter.big_key_opened and available_big_locations > 0 and not layout.big_key_special
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if counter.big_key_opened:
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return False
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if layout.big_key_special:
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return any(x for x in counter.other_locations.keys() if x.forced_item and x.forced_item.bigkey)
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else:
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available_big_locations = cnt_avail_big_locations_by_ctr(ttl_locations, counter, layout, world, player)
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return available_big_locations > 0
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else:
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return True
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@@ -1975,8 +1986,8 @@ def validate_key_placement(key_layout, world, player):
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len(counter.key_only_locations) + keys_outside
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if key_layout.prize_relevant:
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found_prize = any(x for x in counter.important_locations if '- Prize' in x.name)
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if not found_prize and key_layout.sector.name in dungeon_prize:
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prize_loc = world.get_location(dungeon_prize[key_layout.sector.name], player)
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if not found_prize and dungeon_table[key_layout.sector.name].prize:
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prize_loc = world.get_location(dungeon_table[key_layout.sector.name].prize, player)
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# todo: pyramid fairy only care about crystals 5 & 6
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found_prize = 'Crystal' not in prize_loc.item.name
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else:
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