Merged in DR v0.5.1.1
This commit is contained in:
8
Rules.py
8
Rules.py
@@ -2340,9 +2340,11 @@ def add_key_logic_rules(world, player):
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forbid_item(location, d_logic.small_key_name, player)
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for door in d_logic.bk_doors:
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add_rule(world.get_entrance(door.name, player), create_rule(d_logic.bk_name, player))
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if len(d_logic.bk_doors) > 0 or len(d_logic.bk_chests) > 1:
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for chest in d_logic.bk_chests:
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add_rule(world.get_location(chest.name, player), create_rule(d_logic.bk_name, player))
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for chest in d_logic.bk_chests:
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big_chest = world.get_location(chest.name, player)
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add_rule(big_chest, create_rule(d_logic.bk_name, player))
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if len(d_logic.bk_doors) == 0 and len(d_logic.bk_chests) <= 1:
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set_always_allow(big_chest, lambda state, item: item.name == d_logic.bk_name and item.player == player)
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if world.retro[player]:
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for d_name, layout in world.key_layout[player].items():
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for door in layout.flat_prop:
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