Implement Grid Layout Shuffle
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10
OWEdges.py
10
OWEdges.py
@@ -321,15 +321,23 @@ def create_owedges(world, player):
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create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x008c, 0x0020).special_exit(0x81),
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create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x02a4, 0x1782).special_exit(0x82)
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]
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world.owedges += edges
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world.initialize_owedges(edges)
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set_parallel_owedge_links(world, player, edges)
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def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
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if name not in OWExitTypes['OWEdge']:
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OWExitTypes['OWEdge'].append(name)
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return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex)
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def set_parallel_owedge_links(world, player, edges):
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for edge in edges:
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if edge.name in parallel_links:
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dw_edge = world.get_owedge(parallel_links[edge.name], player)
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edge.parallel = dw_edge
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dw_edge.parallel = edge
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OWEdgeGroups = {
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#(IsStandard, World, EdgeAxis, Terrain, HasParallel, NumberInGroup, CustomizerGroup)
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