From d0f38ec659dd12c0d191da281459015fce699a4d Mon Sep 17 00:00:00 2001 From: aerinon Date: Thu, 13 Jan 2022 17:11:37 -0700 Subject: [PATCH] Setup release notes and version --- Main.py | 3 +- RELEASENOTES.md | 98 +------------------------------------------------ 2 files changed, 2 insertions(+), 99 deletions(-) diff --git a/Main.py b/Main.py index 5ba0a8d3..2f14e246 100644 --- a/Main.py +++ b/Main.py @@ -1,4 +1,3 @@ -from collections import OrderedDict import copy from itertools import zip_longest import json @@ -32,7 +31,7 @@ from Utils import output_path, parse_player_names from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config -__version__ = '1.0.3.0-v' +__version__ = '1.0.0.0-u' from source.classes.BabelFish import BabelFish diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 8357f597..5c8e6fdb 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,5 +1,3 @@ -# Volatile Notes - ## New Features ## Restricted Item Placement Algorithm @@ -112,98 +110,4 @@ The map and compass are logically required to defeat a boss. This prevents both ##### dungeon -Same as above but both small keys and bigs keys of the dungeon are not allowed on a boss. (Note: this does not affect universal keys as they are not dungeon-specific) - -# Unstable Notes - -## New Features - -### Shuffle SFX - -Shuffles a large portion of the sounds effects. Can be used with the adjuster. - -CLI: ```--shuffle_sfx``` - -### Bomb Logic - -When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable. - -CLI: ```--bombbag``` - - -## Bug Fixes and Notes. - -* 0.5.1.7 - * Baserom update - * Fix for Inverted Mode: Dark Lake Hylia shop defaults to selling a blue potion - * Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint if Blind is shuffled to Theives' Town in boss shuffle + crossed mode - * No logic now sets the AllowAccidentalMajorGlitches flag in the rom appropriately - * Houlihan room now exits wherever Link's House is shuffled to - * Rom fixes from Catobat and Codemann8. Thanks! -* 0.5.1.6 - * Rules fixes for TT (Boss and Cell) can now have TT Big Key if not otherwise required (boss shuffle + crossed dungeon) - * BUg fix for money balancing - * Add some bomb assumptions for bosses in bombbag mode -* 0.5.1.5 - * Fix for hard pool capacity upgrades missing - * Bonk Fairy (Light) is no longer in logic for ER Standard and is forbidden to be a connector, so rain state isn't exitable - * Bug fix for retro + enemizer and arrows appearing under pots - * Added bombbag and shufflelinks to settings code - * Catobat fixes: - * Fairy refills in spoiler - * Subweights support in mystery - * More defaults for mystery weights - * Less camera jank for straight stair transitions - * Bug with Straight stairs with vanilla doors where Link's walking animation stopped early is fixed -* 0.5.1.4 - * Revert quadrant glitch fix for baserom - * Fix for inverted -* 0.5.1.3 - * Certain lobbies forbidden in standard when rupee bow is enabled - * PoD EG disarmed when mirroring (except in nologic) - * Fixed issue with key logic - * Updated baserom -* 0.5.1.2 - * Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town - * Remove unique annotation from a FastEnum that was causing problems - * Updated prevent mixed_travel setting to prevent more mixed travel - * Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door - * Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened) - * Fix to money balancing algorithm with small item_pool, thanks Catobat - * Many fixes and refinements to key logic and generation -* 0.5.1.1 - * Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore - * Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame) - * Fix for bias in boss shuffle "full" - * Fix for certain lone big chests in keysanity (allowed you to get contents without big key) - * Fix for pinball checking - * Fix for multi-entrance dungeons - * 2 fixes for big key placement logic - * ensure big key is placed early if the validator assumes it) - * Open big key doors appropriately when generating rules and big key is forced somewhere - * Updated cutoff entrances for intensity 3 -* 0.5.1.0 - * Large logic refactor introducing a new method of key logic - * Some performance optimization - * Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.) -* 0.5.0.3 - * Fixed a bug in retro+vanilla and big key placement - * Fixed a problem with shops not registering in the Multiclient until you visit one - * Fixed a bug in the Mystery code with sfx -* 0.5.0.2 - * --shuffle_sfx option added -* 0.5.0.1 - * --bombbag option added -* 0.5.0.0 - * Handles headered roms for enemizer (Thanks compiling) - * Warning added for earlier version of python (Thanks compiling) - * Minor logic issue for defeating Aga in standard (Thanks compiling) - * Fix for boss music in non-DR modes (Thanks codemann8) - -# Known Issues - -* Shopsanity Issues - * Hints for items in shops can be misleading (ER) - * Forfeit in Multiworld not granting all shop items -* Potential keylocks in multi-entrance dungeons -* Incorrect vanilla key logic for Mire \ No newline at end of file +Same as above but both small keys and bigs keys of the dungeon are not allowed on a boss. (Note: this does not affect universal keys as they are not dungeon-specific) \ No newline at end of file