Merge in door dev unstable
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@@ -19,11 +19,13 @@ from RoomData import Room
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class World(object):
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def __init__(self, players, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, custom, customitemarray, hints):
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def __init__(self, players, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments,
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timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, custom, customitemarray, hints):
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self.players = players
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self.teams = 1
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self.shuffle = shuffle.copy()
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self.doorShuffle = doorShuffle.copy()
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self.intensity = {}
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self.logic = logic.copy()
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self.mode = mode.copy()
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self.swords = swords.copy()
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@@ -1843,6 +1845,7 @@ class Spoiler(object):
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'goal': self.world.goal,
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'shuffle': self.world.shuffle,
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'door_shuffle': self.world.doorShuffle,
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'intensity': self.world.intensity,
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'item_pool': self.world.difficulty,
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'item_functionality': self.world.difficulty_adjustments,
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'gt_crystals': self.world.crystals_needed_for_gt,
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@@ -1905,6 +1908,7 @@ class Spoiler(object):
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
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outfile.write('Intensity: %s\n' % self.metadata['intensity'][player])
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outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
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outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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