fix: make shuffleganon per player
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@@ -61,7 +61,6 @@ class World(object):
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self.fix_palaceofdarkness_exit = {}
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self.fix_trock_exit = {}
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self.shuffle_ganon = shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.custom = custom
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self.customitemarray = customitemarray
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self.can_take_damage = True
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@@ -109,6 +108,7 @@ class World(object):
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set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
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set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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set_player_attr('fix_trock_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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set_player_attr('fix_gtower_exit', self.shuffle_ganon[player] > 0)
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set_player_attr('can_access_trock_eyebridge', None)
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set_player_attr('can_access_trock_front', None)
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set_player_attr('can_access_trock_big_chest', None)
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