fix: make shuffleganon per player

This commit is contained in:
aerinon
2024-12-23 10:16:58 -07:00
parent fe2a01b384
commit d2f4271a87
6 changed files with 18 additions and 10 deletions

View File

@@ -61,7 +61,6 @@ class World(object):
self.fix_palaceofdarkness_exit = {}
self.fix_trock_exit = {}
self.shuffle_ganon = shuffle_ganon
self.fix_gtower_exit = self.shuffle_ganon
self.custom = custom
self.customitemarray = customitemarray
self.can_take_damage = True
@@ -109,6 +108,7 @@ class World(object):
set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_trock_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_gtower_exit', self.shuffle_ganon[player] > 0)
set_player_attr('can_access_trock_eyebridge', None)
set_player_attr('can_access_trock_front', None)
set_player_attr('can_access_trock_big_chest', None)