fix: make shuffleganon per player
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@@ -181,7 +181,7 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
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avail.decoupled_entrances.extend(entrances)
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avail.decoupled_exits.extend(exits)
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if not avail.world.shuffle_ganon:
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if not avail.world.shuffle_ganon[avail.player]:
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if avail.world.is_atgt_swapped(avail.player) and 'Agahnims Tower' in entrances:
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connect_two_way('Agahnims Tower', 'Ganons Tower Exit', avail)
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entrances.remove('Agahnims Tower')
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