Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2025-05-04 09:33:56 -05:00
6 changed files with 12 additions and 13 deletions

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@@ -1,5 +1,12 @@
# Changelog # Changelog
## 0.6.0.2
- Fixed issue with item pool placing items on Zelda Drop Off
- Fix issue with infinite purple chest item get
- Fix issue with Kiki running away on i-frame ledge hops
- Fix issue with bad follower gfx on screens with followers
- Fix issue with Zelda appearing in conditional follower locations
## 0.6.0.1 ## 0.6.0.1
- Emergency fix for generation errors - Emergency fix for generation errors

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@@ -272,14 +272,6 @@ def generate_itempool(world, player):
item = None item = None
set_event_item(world, player, loc, item) set_event_item(world, player, loc, item)
zelda_pickup, zelda_dropoff = None, None
if world.mode[player] == 'standard':
if not world.shuffle_followers[player]:
zelda_pickup = 'Zelda Herself'
zelda_dropoff = 'Zelda Delivered'
set_event_item(world, player, 'Zelda Pickup', zelda_pickup)
set_event_item(world, player, 'Zelda Drop Off', zelda_dropoff)
# set up item pool # set up item pool
skip_pool_adjustments = False skip_pool_adjustments = False
if world.customizer and world.customizer.get_item_pool() and player in world.customizer.get_item_pool(): if world.customizer and world.customizer.get_item_pool() and player in world.customizer.get_item_pool():

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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
from OverworldGlitchRules import create_owg_connections from OverworldGlitchRules import create_owg_connections
from Utils import bidict from Utils import bidict
version_number = '0.6.0.1' version_number = '0.6.0.2'
# branch indicator is intentionally different across branches # branch indicator is intentionally different across branches
version_branch = '' version_branch = ''

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@@ -1250,7 +1250,7 @@ def adjust_locations(world, player):
location.prize = prize_on_boss location.prize = prize_on_boss
location.real = not prize_on_boss location.real = not prize_on_boss
# unreal events: # unreal events:
for l in ['Ganon', 'Zelda Pickup', 'Zelda Drop Off'] + list(location_events): for l in ['Ganon'] + list(location_events):
location = world.get_location_unsafe(l, player) location = world.get_location_unsafe(l, player)
if location: if location:
location.type = LocationType.Logical location.type = LocationType.Logical
@@ -1437,8 +1437,8 @@ location_events = {
'Revealing Light': 'Maiden Unmasked', 'Revealing Light': 'Maiden Unmasked',
'Ice Block Drop': 'Convenient Block', 'Ice Block Drop': 'Convenient Block',
'Skull Star Tile': 'Hidden Pits', 'Skull Star Tile': 'Hidden Pits',
'Zelda Pickup': None, 'Zelda Pickup': 'Zelda Herself',
'Zelda Drop Off': None 'Zelda Drop Off': 'Zelda Delivered'
} }

2
Rom.py
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@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '1143daca64a1dbdb151339830dca37df' RANDOMIZERBASEHASH = 'a1d6e5902d2e33a3c440aca3983897a3'
class JsonRom(object): class JsonRom(object):

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