Fix standard mode checks for per-player settings
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3
Doors.py
3
Doors.py
@@ -1069,8 +1069,7 @@ def create_doors(world, player):
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world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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# if world.mode[player] == 'standard': # todo: multi
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if world.mode == 'standard':
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if world.mode[player] == 'standard':
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world.get_door('Hyrule Castle Throne Room N', player).event('Zelda Pickup')
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# crystal switches and barriers
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