Fix standard mode checks for per-player settings

This commit is contained in:
compiling
2020-01-19 21:23:06 +11:00
parent 49398fb454
commit d3a6dd9138
6 changed files with 9 additions and 11 deletions

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@@ -1069,8 +1069,7 @@ def create_doors(world, player):
world.get_door('Swamp Drain Right Switch', player).event('Swamp Drain')
world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
# if world.mode[player] == 'standard': # todo: multi
if world.mode == 'standard':
if world.mode[player] == 'standard':
world.get_door('Hyrule Castle Throne Room N', player).event('Zelda Pickup')
# crystal switches and barriers