Fix standard mode checks for per-player settings

This commit is contained in:
compiling
2020-01-19 21:23:06 +11:00
parent 49398fb454
commit d3a6dd9138
6 changed files with 9 additions and 11 deletions

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@@ -193,7 +193,7 @@ def generate_itempool(world, player):
world.get_location('Ice Block Drop', player).event = True
world.get_location('Ice Block Drop', player).locked = True
# if world.mode[player] == 'standard': todo: multi
if world.mode == 'standard':
if world.mode[player] == 'standard':
world.push_item(world.get_location('Zelda Pickup', player), ItemFactory('Zelda Herself', player), False)
world.get_location('Zelda Pickup', player).event = True
world.get_location('Zelda Pickup', player).locked = True