Finish bps work

Fixing a couple bugs
This commit is contained in:
aerinon
2020-10-29 15:46:27 -06:00
parent a02dcd0ba4
commit d3e643b9c6
14 changed files with 139 additions and 31 deletions

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@@ -22,7 +22,7 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
Only extra settings are found here. All entrance randomizer settings are supported. See their [readme](https://github.com/KevinCathcart/ALttPEntranceRandomizer/blob/master/README.md)
## Door Shuffle
## Door Shuffle (--doorShuffle)
### Basic
@@ -36,7 +36,7 @@ Doors are shuffled between dungeons as well.
Doors are not shuffled.
## Intensity
## Intensity (--intensity number)
#### Level 1
Normal door and spiral staircases are shuffled
@@ -45,14 +45,32 @@ Same as Level 1 plus open edges and straight staircases are shuffled.
#### Level 3
Same as Level 2 plus Dungeon Lobbies are shuffled
## KeyDropShuffle
--keydropshuffle in CLI
## KeyDropShuffle (--keydropshuffle)
Adds 33 new locations to the randomization pool. The 32 small keys found under pots and dropped by enemies and the Big
Key drop location are added to the pool. The keys normally found there are added to the item pool. Retro adds
32 generic keys to the pool instead.
## Crossed Dungeon Specific Settings
### Mixed Travel (--mixed_travel value)
Due to Hammerjump, Hovering in PoD Arena, and the Mire Big Key Chest bomb jump two sections of a supertile that are
otherwise unconnected logically can be reach using these glitches. To prevent the player from unintentionally
#### Prevent
Rails are added the 3 spots to prevent this tricks. This setting is recommend for those learning crossed dungeon mode to
learn what is dangerous and what is not. No logic seeds ignore this setting.
#### Allow
The rooms are left alone and it is up to the discretion of the player whether to use these tricks or not.
#### Force
The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)