Finish bps work
Fixing a couple bugs
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@@ -12,6 +12,13 @@ and where enemies drop keys. This includes 32 small key location and the ball an
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Big Key.
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* Multiworld untested - May need changes to MultiClient/MultiServer to recognize new locations
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* GT Big Key count / total location count needs to be updated
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* --mixed_travel setting added
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* Due to Hammerjump, Hovering in PoD Arena, and the Mire Big Key Chest bomb jump two sections of a supertile that are
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otherwise unconnected logically can be reach using these glitches. To prevent the player from unintentionally
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* prevent: Rails are added the 3 spots to prevent this tricks. This setting is recommend for those learning
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crossed dungeon mode to learn what is dangerous and what is not. No logic seeds ignore this setting.
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* allow: The rooms are left alone and it is up to the discretion of the player whether to use these tricks or not.
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* force: The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
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### Experimental features
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@@ -27,11 +34,10 @@ Big Key.
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* Fixed a problem ER shuffle generation that did not account for lobbies moving around
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* Fixed a problem with camera unlock (GT Mimics and Mire Minibridge)
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* Fixed a problem with bad-pseudo layer at PoD map Balcony (unable to hit switch with Bomb)
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* Fixed a problem with the Ganon hint when hints are turned off
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# Known Issues
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(I'm planning to fix theese in this Unstable iteration hopefully)
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* Hammerjump (et al) rails
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* Backward TR Crystal Maze locking Somaria
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* Ganon hint when hints are turned off not correct
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* Backward TR Crystal Maze locking Somaria
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