Finish bps work

Fixing a couple bugs
This commit is contained in:
aerinon
2020-10-29 15:46:27 -06:00
parent a02dcd0ba4
commit d3e643b9c6
14 changed files with 139 additions and 31 deletions

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@@ -12,6 +12,13 @@ and where enemies drop keys. This includes 32 small key location and the ball an
Big Key.
* Multiworld untested - May need changes to MultiClient/MultiServer to recognize new locations
* GT Big Key count / total location count needs to be updated
* --mixed_travel setting added
* Due to Hammerjump, Hovering in PoD Arena, and the Mire Big Key Chest bomb jump two sections of a supertile that are
otherwise unconnected logically can be reach using these glitches. To prevent the player from unintentionally
* prevent: Rails are added the 3 spots to prevent this tricks. This setting is recommend for those learning
crossed dungeon mode to learn what is dangerous and what is not. No logic seeds ignore this setting.
* allow: The rooms are left alone and it is up to the discretion of the player whether to use these tricks or not.
* force: The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
### Experimental features
@@ -27,11 +34,10 @@ Big Key.
* Fixed a problem ER shuffle generation that did not account for lobbies moving around
* Fixed a problem with camera unlock (GT Mimics and Mire Minibridge)
* Fixed a problem with bad-pseudo layer at PoD map Balcony (unable to hit switch with Bomb)
* Fixed a problem with the Ganon hint when hints are turned off
# Known Issues
(I'm planning to fix theese in this Unstable iteration hopefully)
* Hammerjump (et al) rails
* Backward TR Crystal Maze locking Somaria
* Ganon hint when hints are turned off not correct
* Backward TR Crystal Maze locking Somaria