fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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@@ -149,7 +149,7 @@ class World(object):
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set_player_attr('door_self_loops', False)
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set_player_attr('door_type_mode', 'original')
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set_player_attr('trap_door_mode', 'optional')
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set_player_attr('key_logic_algorithm', 'default')
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set_player_attr('key_logic_algorithm', 'partial')
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set_player_attr('shopsanity', False)
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set_player_attr('mixed_travel', 'prevent')
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@@ -1158,7 +1158,7 @@ class CollectionState(object):
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or self.has('Ice Rod', player)
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or self.has('Cane of Somaria', player)
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or self.has('Cane of Byrna', player))
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def can_hit_crystal_through_barrier(self, player):
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return (self.can_use_bombs(player)
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or self.can_shoot_arrows(player)
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