Changed copy_world_limited to premature and made it only for one player
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@@ -904,13 +904,13 @@ def can_reach_smith(world, player):
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return found
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def build_sectors(world, player):
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from Main import copy_world_limited
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from Main import copy_world_premature
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from OWEdges import OWTileRegions
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# perform accessibility check on duplicate world
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for p in range(1, world.players + 1):
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world.key_logic[p] = {}
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base_world = copy_world_limited(world)
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base_world = copy_world_premature(world, player)
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# build lists of contiguous regions accessible with full inventory (excl portals/mirror/flute/entrances)
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regions = list(OWTileRegions.copy().keys())
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@@ -970,7 +970,7 @@ def build_sectors(world, player):
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def build_accessible_region_list(world, start_region, player, build_copy_world=False, cross_world=False, region_rules=True, ignore_ledges = False):
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from BaseClasses import CollectionState
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from Main import copy_world_limited
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from Main import copy_world_premature
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from Items import ItemFactory
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from Utils import stack_size3a
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@@ -997,7 +997,7 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
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if build_copy_world:
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for p in range(1, world.players + 1):
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world.key_logic[p] = {}
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base_world = copy_world_limited(world)
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base_world = copy_world_premature(world, player)
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base_world.override_bomb_check = True
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else:
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base_world = world
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@@ -1040,7 +1040,7 @@ def validate_layout(world, player):
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'Pyramid Area': ['Pyramid Exit Ledge']
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}
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from Main import copy_world_limited
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from Main import copy_world_premature
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from Utils import stack_size3a
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from EntranceShuffle import default_dungeon_connections, default_connector_connections, default_item_connections, default_shop_connections, default_drop_connections, default_dropexit_connections
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@@ -1073,7 +1073,7 @@ def validate_layout(world, player):
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for p in range(1, world.players + 1):
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world.key_logic[p] = {}
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base_world = copy_world_limited(world)
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base_world = copy_world_premature(world, player)
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explored_regions = list()
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull'] or not world.shufflelinks[player]:
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