Add Mirror Scroll as an option instead of baking it into door shuffle.
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@@ -465,6 +465,10 @@
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"action": "store_true",
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"type": "bool"
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},
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"mirrorscroll": {
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"action": "store_true",
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"type": "bool"
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},
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"calc_playthrough": {
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"action": "store_false",
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"type": "bool"
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@@ -348,6 +348,7 @@
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"Fixed: Take any caves will replace certain location. See documentation for full list"
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],
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"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
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"mirrorscroll": [ " Players starts with mirror scroll that allows mirror in dungeons but not overworld (default: %(default)s"],
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"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"any_enemy_logic": [
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"How to handle potential traversal between dungeon in Crossed door shuffle",
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@@ -241,6 +241,7 @@
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"randomizer.item.race": "Generate \"Race\" ROM",
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"randomizer.item.retro": "Retro mode",
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"randomizer.item.pseudoboots": "Pseudoboots",
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"randomizer.item.mirrorscroll": "Mirror Scroll",
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"randomizer.item.worldstate": "World State",
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"randomizer.item.worldstate.standard": "Standard",
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@@ -2,6 +2,7 @@
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"checkboxes": {
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"hints": { "type": "checkbox" },
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"pseudoboots": { "type": "checkbox" },
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"mirrorscroll": { "type": "checkbox" },
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"race": { "type": "checkbox" }
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},
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"leftItemFrame": {
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