Merge remote-tracking branch 'origin/OverworldShuffle' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,8 @@
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# Changelog
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# Changelog
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### 0.1.6.9
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- ~~Merged DR v0.4.0.12 - Secure random update / Credits fix~~
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### 0.1.6.8
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### 0.1.6.8
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- Implemented a smarter Balanced Flute Shuffle algorithm
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- Implemented a smarter Balanced Flute Shuffle algorithm
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- Fixed Collection Rate in credits
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- Fixed Collection Rate in credits
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@@ -1843,7 +1843,7 @@ def find_accessible_entrances(world, player, builder):
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elif world.mode[player] != 'inverted':
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elif world.mode[player] != 'inverted':
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start_regions = ['Links House', 'Sanctuary']
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start_regions = ['Links House', 'Sanctuary']
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else:
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else:
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start_regions = ['Links House', 'Dark Sanctuary Hint']
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start_regions = ['Links House', 'Dark Sanctuary Hint', 'Hyrule Castle Ledge']
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regs = convert_regions(start_regions, world, player)
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regs = convert_regions(start_regions, world, player)
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visited_regions = set()
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visited_regions = set()
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visited_entrances = []
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visited_entrances = []
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@@ -687,7 +687,8 @@ def link_entrances(world, player):
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if invFlag:
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if invFlag:
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# shuffle aga door. if it's on hc ledge, then one other hc ledge door has to be must_exit
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# shuffle aga door. if it's on hc ledge, then one other hc ledge door has to be must_exit
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aga_door = random.choice(entrances)
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aga_choices = [x for x in entrances]
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aga_door = random.choice(aga_choices)
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if aga_door in hc_ledge_entrances:
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if aga_door in hc_ledge_entrances:
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hc_ledge_entrances.remove(aga_door)
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hc_ledge_entrances.remove(aga_door)
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2
Main.py
2
Main.py
@@ -29,7 +29,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.11u'
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__version__ = '0.4.0.12u'
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class EnemizerError(RuntimeError):
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class EnemizerError(RuntimeError):
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@@ -1,9 +1,8 @@
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import RaceRandom as random
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import RaceRandom as random, logging, copy
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import logging, copy
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
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__version__ = '0.1.6.8-u'
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__version__ = '0.1.6.9-u'
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def link_overworld(world, player):
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def link_overworld(world, player):
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# setup mandatory connections
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# setup mandatory connections
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@@ -230,7 +229,7 @@ def link_overworld(world, player):
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new_spots = list()
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new_spots = list()
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ignored_regions = set()
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ignored_regions = set()
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def addSpot(owid, removeFromPool = False):
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def addSpot(owid):
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if world.owFluteShuffle[player] == 'balanced':
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if world.owFluteShuffle[player] == 'balanced':
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def getIgnored(regionname, base_owid, owid):
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def getIgnored(regionname, base_owid, owid):
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region = world.get_region(regionname, player)
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region = world.get_region(regionname, player)
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@@ -253,18 +252,17 @@ def link_overworld(world, player):
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if random.randint(0, 31) != 0 and new_ignored.intersection(ignored_regions):
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if random.randint(0, 31) != 0 and new_ignored.intersection(ignored_regions):
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return False
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return False
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ignored_regions.update(new_ignored)
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ignored_regions.update(new_ignored)
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if removeFromPool:
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flute_pool.remove(owid)
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flute_pool.remove(owid)
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new_spots.append(owid)
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new_spots.append(owid)
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return True
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return True
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# guarantee desert/mire access
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# guarantee desert/mire access
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addSpot(0x38, True)
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addSpot(0x38)
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# guarantee mountain access
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# guarantee mountain access
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if world.owShuffle[player] == 'vanilla':
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if world.owShuffle[player] == 'vanilla':
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mountainIds = [0x0b, 0x0e, 0x07]
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mountainIds = [0x0b, 0x0e, 0x07]
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addSpot(mountainIds[random.randint(0, 2)], True)
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addSpot(mountainIds[random.randint(0, 2)])
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random.shuffle(flute_pool)
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random.shuffle(flute_pool)
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f = 0
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f = 0
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@@ -22,6 +22,11 @@ For accessibility, you now get a C or P indicator to the left of the magic bar o
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# Bug Fixes and Notes.
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# Bug Fixes and Notes.
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* 0.4.0.12
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* ER Inverted fix for HC Ledge, and Aga Tower choosing Links House incorrectly
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* Credits again - hopefully for good
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* Incorporated music fixes for now (may revisit later)
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* Secure random re-incorporated
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* 0.4.0.11
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* 0.4.0.11
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* Some minor base rom fixes
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* Some minor base rom fixes
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* Improved distribution of bombable/dashable doors
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* Improved distribution of bombable/dashable doors
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38
Rom.py
38
Rom.py
@@ -31,7 +31,7 @@ from OverworldShuffle import default_flute_connections, flute_data
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'b39ce425e3d390aa9e956aa46b6f4087'
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RANDOMIZERBASEHASH = 'd97c9a8977e73da261852d69a287abcc'
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class JsonRom(object):
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class JsonRom(object):
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@@ -912,17 +912,17 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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if credits_total != 216:
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if credits_total != 216:
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# collection rate address:
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# collection rate address (hi):
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cr_address = 0x239200
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cr_address = 0x238057
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cr_pc = cr_address - 0x120000 # convert to pc
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cr_pc = cr_address - 0x120000 # convert to pc
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mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
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mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
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last_top, last_bot = credits_digit(credits_total % 10)
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last_top, last_bot = credits_digit(credits_total % 10)
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# top half
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# top half
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rom.write_byte(cr_pc+0x1c, mid_top)
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rom.write_byte(cr_pc+0x1, mid_top)
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rom.write_byte(cr_pc+0x1d, last_top)
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rom.write_byte(cr_pc+0x2, last_top)
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# bottom half
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# bottom half
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rom.write_byte(cr_pc+0x3a, mid_bot)
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rom.write_byte(cr_pc+0x1f, mid_bot)
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rom.write_byte(cr_pc+0x3b, last_bot)
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rom.write_byte(cr_pc+0x20, last_bot)
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# patch medallion requirements
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# patch medallion requirements
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if world.required_medallions[player][0] == 'Bombos':
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if world.required_medallions[player][0] == 'Bombos':
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@@ -1221,18 +1221,18 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_byte(0x30A28, 0x2C)
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rom.write_byte(0x30A28, 0x2C)
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# update sword references in credits to bombs
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# update sword references in credits to bombs
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rom.write_bytes(0x11803E, credits_string_top("FIRST BOMBS"))
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rom.write_bytes(0x11807A, credits_string_top("FIRST BOMBS"))
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rom.write_bytes(0x11805C, credits_string_bot("FIRST BOMBS"))
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rom.write_bytes(0x118098, credits_string_bot("FIRST BOMBS"))
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rom.write_bytes(0x11807A, credits_string_top("BOMBLESS "))
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rom.write_bytes(0x1180B6, credits_string_top("BOMBLESS "))
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rom.write_bytes(0x118098, credits_string_bot("BOMBLESS "))
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rom.write_bytes(0x1180D4, credits_string_bot("BOMBLESS "))
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rom.write_bytes(0x1180B6, credits_string_top("FIGHTER'S BOMBS"))
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rom.write_bytes(0x1180F2, credits_string_top("FIGHTER'S BOMBS"))
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rom.write_bytes(0x1180D4, credits_string_bot("FIGHTER'S BOMBS"))
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rom.write_bytes(0x118110, credits_string_bot("FIGHTER'S BOMBS"))
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rom.write_bytes(0x1180F2, credits_string_top("MASTER BOMBS"))
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rom.write_bytes(0x11812E, credits_string_top("MASTER BOMBS"))
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rom.write_bytes(0x118110, credits_string_bot("MASTER BOMBS"))
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rom.write_bytes(0x11814C, credits_string_bot("MASTER BOMBS"))
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rom.write_bytes(0x11812E, credits_string_top("TEMPERED BOMBS"))
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rom.write_bytes(0x11816A, credits_string_top("TEMPERED BOMBS"))
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rom.write_bytes(0x11814C, credits_string_bot("TEMPERED BOMBS"))
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rom.write_bytes(0x118188, credits_string_bot("TEMPERED BOMBS"))
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rom.write_bytes(0x11816A, credits_string_top("GOLD BOMBS"))
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rom.write_bytes(0x1181A6, credits_string_top("GOLD BOMBS"))
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rom.write_bytes(0x118188, credits_string_bot("GOLD BOMBS"))
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rom.write_bytes(0x1181C4, credits_string_bot("GOLD BOMBS"))
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# set up clocks for timed modes
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# set up clocks for timed modes
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if world.shuffle[player] == 'vanilla':
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if world.shuffle[player] == 'vanilla':
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@@ -179,6 +179,17 @@ JSL BlindsAtticHint : NOP #2
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org $1cfd69
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org $1cfd69
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Main_ShowTextMessage:
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Main_ShowTextMessage:
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; Conditionally disable UW music changes in Door Rando
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org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
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JSL.l Underworld_DoorDown_Entry : CPX #$10
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db $B0, $21 ; BCS $028B04
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BRA + : NOP #6 : +
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org $02C3F2 ; <- Bank02.asm:10521 Unused call
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Underworld_DoorDown_Call:
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org $02C3F3
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dw $8AD9 ; address of Bank02.asm:2085
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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@@ -398,7 +398,7 @@ StraightStairsTrapDoor:
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.animateTraps
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.animateTraps
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lda #$05 : sta $11
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lda #$05 : sta $11
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inc $0468 : stz $068e : stz $0690
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inc $0468 : stz $068e : stz $0690
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++ rtl
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++ JSL Underworld_DoorDown_Call : rtl
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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}
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}
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@@ -353,7 +353,7 @@ OWNewDestination:
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; turn into bunny
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; turn into bunny
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lda $5d : cmp #$17 : beq .return
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lda $5d : cmp #$17 : beq .return
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lda #$17 : sta $5d
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lda #$17 : sta $5d
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lda #$01 : sta $02e0
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lda #$01 : sta $2e0
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bra .return
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bra .return
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.nobunny
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.nobunny
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lda $5d : cmp #$17 : bne .return
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lda $5d : cmp #$17 : bne .return
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