From d612709a76f12a78943ca9bb1becc9ffe32d295e Mon Sep 17 00:00:00 2001 From: aerinon Date: Fri, 5 Jan 2024 15:29:44 -0700 Subject: [PATCH] chore: bump version --- Main.py | 2 +- RELEASENOTES.md | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Main.py b/Main.py index b12cdf42..0eb96e90 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.0.1' +version_number = '1.4.1.0' version_branch = '-v' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index c9446323..9a2d6e1e 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -142,6 +142,7 @@ These are now independent of retro mode and have three options: None, Random, an # Bug Fixes and Notes * 1.4.1.0v + * World Model Refactor: The overworld has been split up by screen, brings OR and DR a bit closer together in the model sense. A few OWG clips have been rewritten to fit into this new logic better. * Logic: New logic for some bosses on ice * Helmasaur on Ice: Bombs for mask, sword or arrows for 2nd phase * Blind on Ice: Beam sword, Somaria, or Byrna plus magic extension for damage. Red shield or Byrna for protection. @@ -156,7 +157,7 @@ These are now independent of retro mode and have three options: None, Random, an * Hammer or Master sword with 3 magic extensions (Rod spam for elemental heads, non-ideal weapon for last phase) * Trinexx on Ice forbidden in doors seeds until we can model some health requirements. Low health Trinexx still isn't realistically feasible (bascially playing OHKO) * Logic: Added silver arrows as Arrghus damage option when item functionality is not set to hard or expert - * Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert + * Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert * Enemizer Damage Rework: * Shuffled: Actually shuffles the damage groups in the table instead of picking random numbers and reducing for mails from there. Enemies will still be assigned to a damage group randomly. * There will always be at least one group which does no damage. The thief will always be in that group. Ganon always has his own group.