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@@ -315,6 +315,8 @@ def generate_itempool(world, player):
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world.clock_mode = clock_mode
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world.clock_mode = clock_mode
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if world.goal[player] == 'triforcehunt':
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if world.goal[player] == 'triforcehunt':
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if world.treasure_hunt_count[player] == 0:
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world.treasure_hunt_count[player] = 20
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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if world.custom:
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if world.custom:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.treasure_hunt_count[player] = treasure_hunt_count
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@@ -639,6 +641,9 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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placed_items = {}
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placed_items = {}
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precollected_items = []
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precollected_items = []
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clock_mode = None
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clock_mode = None
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if goal == 'triforcehunt':
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if treasure_hunt_total == 0:
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treasure_hunt_total = 30
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triforcepool = ['Triforce Piece'] * treasure_hunt_total
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triforcepool = ['Triforce Piece'] * treasure_hunt_total
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pool.extend(alwaysitems)
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pool.extend(alwaysitems)
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