A lot of generation improvements and bug squashing
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1
Doors.py
1
Doors.py
@@ -1301,6 +1301,7 @@ def create_doors(world, player):
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world.dungeon_portals[player] += dungeon_portals
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world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
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world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
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world.get_door('TR Big Chest Entrance SE', player).passage = False
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world.get_door('Sewers Secret Room Key Door S', player).dungeonLink = 'Hyrule Castle'
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world.get_door('Desert Cannonball S', player).dead_end()
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