A lot of generation improvements and bug squashing

This commit is contained in:
aerinon
2021-01-08 16:31:33 -07:00
parent 3053942243
commit d64a4e63a2
9 changed files with 130 additions and 200 deletions

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@@ -17,7 +17,7 @@ from InvertedRegions import create_inverted_regions, mark_dark_world_regions
from EntranceShuffle import link_entrances, link_inverted_entrances
from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, JsonRom, get_hash_string
from Doors import create_doors
from DoorShuffle import link_doors, connect_portal_copy
from DoorShuffle import link_doors, connect_portal
from RoomData import create_rooms
from Rules import set_rules
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
@@ -25,7 +25,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
from Utils import output_path, parse_player_names
__version__ = '0.2.0-dev'
__version__ = '0.3.0.0-u'
class EnemizerError(RuntimeError):
pass
@@ -477,7 +477,7 @@ def copy_world(world):
ret.dungeon_portals = world.dungeon_portals
for player, portals in world.dungeon_portals.items():
for portal in portals:
connect_portal_copy(portal, ret, player)
connect_portal(portal, ret, player)
ret.sanc_portal = world.sanc_portal
for player in range(1, world.players + 1):