A lot of generation improvements and bug squashing
This commit is contained in:
6
Main.py
6
Main.py
@@ -17,7 +17,7 @@ from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from EntranceShuffle import link_entrances, link_inverted_entrances
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from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, JsonRom, get_hash_string
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from Doors import create_doors
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from DoorShuffle import link_doors, connect_portal_copy
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from DoorShuffle import link_doors, connect_portal
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from RoomData import create_rooms
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from Rules import set_rules
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from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
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@@ -25,7 +25,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
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from Utils import output_path, parse_player_names
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__version__ = '0.2.0-dev'
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__version__ = '0.3.0.0-u'
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class EnemizerError(RuntimeError):
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pass
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@@ -477,7 +477,7 @@ def copy_world(world):
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ret.dungeon_portals = world.dungeon_portals
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for player, portals in world.dungeon_portals.items():
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for portal in portals:
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connect_portal_copy(portal, ret, player)
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connect_portal(portal, ret, player)
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ret.sanc_portal = world.sanc_portal
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for player in range(1, world.players + 1):
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