A lot of generation improvements and bug squashing
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -699,7 +699,7 @@ def patch_rom(world, rom, player, team, enemized):
|
||||
for name, pair in boss_indicator.items():
|
||||
dungeon_id, boss_door = pair
|
||||
opposite_door = world.get_door(boss_door, player).dest
|
||||
if opposite_door and opposite_door.roomIndex > -1:
|
||||
if opposite_door and isinstance(opposite_door, Door) and opposite_door.roomIndex > -1:
|
||||
dungeon_name = opposite_door.entrance.parent_region.dungeon.name
|
||||
dungeon_id = boss_indicator[dungeon_name][0]
|
||||
rom.write_byte(0x13f000+dungeon_id, opposite_door.roomIndex)
|
||||
|
||||
Reference in New Issue
Block a user