Fixed issue in Inverted ER where Links or Chapel end up too close to each other
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@@ -424,7 +424,6 @@ def link_entrances(world, player):
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suppress_spoiler = False
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suppress_spoiler = False
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# shuffle dungeons
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# shuffle dungeons
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#full_shuffle_dungeons(world, Dungeon_Exits, player)
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skull_woods_shuffle(world, player)
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skull_woods_shuffle(world, player)
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# shuffle dropdowns
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# shuffle dropdowns
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@@ -1680,6 +1679,51 @@ def get_distant_entrances(world, start_entrance, sectors, player):
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start_region = world.get_entrance(start_entrance, player).parent_region.name
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start_region = world.get_entrance(start_entrance, player).parent_region.name
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regions = next(s for s in sectors if any(start_region in w for w in s))
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regions = next(s for s in sectors if any(start_region in w for w in s))
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regions = next(w for w in regions if start_region in w)
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regions = next(w for w in regions if start_region in w)
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one_way_ledges = {
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'West Death Mountain (Bottom)': {'West Death Mountain (Top)',
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'Spectacle Rock Ledge'},
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'East Death Mountain (Bottom)': {'West Death Mountain (Top East)',
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'Spiral Cave Ledge'},
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'Fairy Ascension Plateau': {'Fairy Ascension Ledge'},
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'Mountain Entry Area': {'Mountain Entry Ledge'},
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'Sanctuary Area': {'Bonk Rock Ledge'},
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'Graveyard Area': {'Graveyard Ledge'},
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'Potion Shop Water': {'Potion Shop Area',
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'Potion Shop Northeast'},
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'Zora Approach Water': {'Zora Approach Area'},
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'Hyrule Castle Area': {'Hyrule Castle Ledge'},
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'Wooden Bridge Water': {'Wooden Bridge Area',
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'Wooden Bridge Northeast'},
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'Maze Race Area': {'Maze Race Ledge',
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'Maze Race Prize'},
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'Flute Boy Approach Area': {'Cave 45 Ledge'},
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'Desert Area': {'Desert Ledge'
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'Desert Checkerboard Ledge',
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'Desert Palace Mouth',
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'Bombos Tablet Ledge',
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'Desert Palace Teleporter Ledge'},
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'Desert Pass Area': {'Desert Pass Ledge'},
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'Lake Hylia Water': {'Lake Hylia South Shore',
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'Lake Hylia Island'},
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'West Dark Death Mountain (Bottom)': {'West Dark Death Mountain (Top)'},
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'West Dark Death Mountain (Top)': {'Dark Death Mountain Floating Island'},
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'East Dark Death Mountain (Bottom)': {'East Dark Death Mountain (Top)'},
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'Turtle Rock Area': {'Turtle Rock Ledge'},
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'Bumper Cave Area': {'Bumper Cave Ledge'},
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'Qirn Jump Water': {'Qirn Jump Area'},
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'Dark Witch Water': {'Dark Witch Area',
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'Dark Witch Northeast'},
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'Catfish Approach Water': {'Catfish Approach Area'},
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'Pyramid Area': {'Pyramid Exit Ledge'},
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'Broken Bridge Water': {'Broken Bridge West',
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'Broken Bridge Area',
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'Broken Bridge Northeast'},
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'Misery Mire Area': {'Misery Mire Teleporter Ledge'},
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'Ice Lake Water': {'Ice Lake Area',
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'Ice Lake Ledge (West)',
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'Ice Lake Ledge (East)'}
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}
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# eliminate regions surrounding the initial entrance until less than half of the candidate regions remain
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# eliminate regions surrounding the initial entrance until less than half of the candidate regions remain
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explored_regions = list({start_region})
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explored_regions = list({start_region})
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@@ -1688,6 +1732,11 @@ def get_distant_entrances(world, start_entrance, sectors, player):
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was_progress = False
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was_progress = False
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new_regions = list()
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new_regions = list()
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for region_name in explored_regions:
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for region_name in explored_regions:
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if region_name in one_way_ledges:
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for ledge in one_way_ledges[region_name]:
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if ledge not in explored_regions + new_regions:
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new_regions.append(ledge)
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was_progress = True
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region = world.get_region(region_name, player)
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region = world.get_region(region_name, player)
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for exit in region.exits:
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for exit in region.exits:
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if exit.connected_region and region.type == exit.connected_region.type and exit.connected_region.name in regions and exit.connected_region.name not in explored_regions + new_regions:
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if exit.connected_region and region.type == exit.connected_region.type and exit.connected_region.name in regions and exit.connected_region.name not in explored_regions + new_regions:
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