Enemizer support

Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
This commit is contained in:
aerinon
2020-01-07 13:14:04 -07:00
parent fdf580c89c
commit d6cd94d04b
6 changed files with 9 additions and 7 deletions

View File

@@ -616,7 +616,7 @@ def create_doors(world, player):
create_door(player, 'Ice Cross Bottom Push Block Right', Lgcl), # dynamic
create_door(player, 'Ice Cross Right Push Block Top', Lgcl),
create_door(player, 'Ice Cross Right Push Block Bottom', Lgcl), # dynamic
create_door(player, 'Ice Cross Top Push Block Left', Lgcl),
create_door(player, 'Ice Cross Top Push Block Bottom', Lgcl), # dynamic
create_door(player, 'Ice Cross Top Push Block Right', Lgcl), # dynamic
create_door(player, 'Ice Cross Bottom SE', Nrml).dir(So, 0x1e, Right, High).pos(3),
create_door(player, 'Ice Cross Right ES', Nrml).dir(Ea, 0x1e, Bot, High).trap(0x4).pos(0),
@@ -1199,6 +1199,7 @@ def create_doors(world, player):
east_controller = world.get_door('Ice Cross Right ES', player)
controller_door(south_controller, world.get_door('Ice Cross Left Push Block', player))
controller_door(south_controller, world.get_door('Ice Cross Right Push Block Bottom', player))
controller_door(south_controller, world.get_door('Ice Cross Top Push Block Bottom', player))
controller_door(east_controller, world.get_door('Ice Cross Bottom Push Block Right', player))
controller_door(east_controller, world.get_door('Ice Cross Top Push Block Right', player))