Enemizer support
Logic issue with Ice Cross (Top) fixed Changed a couple GUI defaults
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3
Doors.py
3
Doors.py
@@ -616,7 +616,7 @@ def create_doors(world, player):
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create_door(player, 'Ice Cross Bottom Push Block Right', Lgcl), # dynamic
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create_door(player, 'Ice Cross Right Push Block Top', Lgcl),
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create_door(player, 'Ice Cross Right Push Block Bottom', Lgcl), # dynamic
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create_door(player, 'Ice Cross Top Push Block Left', Lgcl),
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create_door(player, 'Ice Cross Top Push Block Bottom', Lgcl), # dynamic
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create_door(player, 'Ice Cross Top Push Block Right', Lgcl), # dynamic
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create_door(player, 'Ice Cross Bottom SE', Nrml).dir(So, 0x1e, Right, High).pos(3),
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create_door(player, 'Ice Cross Right ES', Nrml).dir(Ea, 0x1e, Bot, High).trap(0x4).pos(0),
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@@ -1199,6 +1199,7 @@ def create_doors(world, player):
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east_controller = world.get_door('Ice Cross Right ES', player)
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controller_door(south_controller, world.get_door('Ice Cross Left Push Block', player))
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controller_door(south_controller, world.get_door('Ice Cross Right Push Block Bottom', player))
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controller_door(south_controller, world.get_door('Ice Cross Top Push Block Bottom', player))
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controller_door(east_controller, world.get_door('Ice Cross Bottom Push Block Right', player))
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controller_door(east_controller, world.get_door('Ice Cross Top Push Block Right', player))
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