Added terrain rules for Purple Chest Area Rocks

This commit is contained in:
codemann8
2020-12-17 11:12:19 -06:00
parent b08cc996ee
commit d6d862db3c
3 changed files with 6 additions and 1 deletions

View File

@@ -483,6 +483,8 @@ def default_rules(world, player):
set_rule(world.get_entrance('Desert Ledge Inner Rocks', player), lambda state: state.can_lift_rocks(player))
set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: state.can_lift_rocks(player))
set_rule(world.get_entrance('Desert Ledge Return Rocks', player), lambda state: state.can_lift_rocks(player)) # should we decide to place something that is not a dungeon end up there at some point
set_rule(world.get_entrance('Purple Chest Rocks (North)', player), lambda state: state.can_lift_rocks(player))
set_rule(world.get_entrance('Purple Chest Rocks (South)', player), lambda state: state.can_lift_rocks(player))
set_rule(world.get_entrance('DM Hammer Bridge (West)', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('DM Hammer Bridge (East)', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player))