diff --git a/ItemList.py b/ItemList.py index 7b8172d5..236b88d7 100644 --- a/ItemList.py +++ b/ItemList.py @@ -291,6 +291,8 @@ def generate_itempool(world, player): # In HMG force swamp smalls in pots to allow getting out of swamp palace placed_items['Swamp Palace - Trench 1 Pot Key'] = 'Small Key (Swamp Palace)' placed_items['Swamp Palace - Pot Row Pot Key'] = 'Small Key (Swamp Palace)' + pool.remove('Small Key (Swamp Palace)') + pool.remove('Small Key (Swamp Palace)') start_inventory = list(world.precollected_items) for item in precollected_items: diff --git a/Main.py b/Main.py index 11589008..580a6552 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.1.4' +version_number = '1.4.1.5' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 22b92568..b119b654 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an # Bug Fixes and Notes +* 1.4.1.5u + * Major Fix: Problem with Ganon's Room sprites + * HMG: Remove extra Swamp Smalls in the pool due to pottery settings * 1.4.1.4u * Logic: Fixed logic bugs surrounding dynammic doors missing logic from big keys and other door types * Inverted: Castle warp should not appear after defeating Aga 1