Fixed some typos.
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@@ -198,8 +198,8 @@ def create_regions(world):
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'[dungeon-D4-B2] Thieves Town - Chest next to Blind'], ['Blind Fight']),
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create_region('Blind Fight', ['Blind - Heart Container', 'Blind - Crystal']),
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create_region('Skull Woods First Section', ['[dungeon-D3-B1] Skull Woods - Compass Room', '[dungeon-D3-B1] Skull Woods - East of Big Chest',
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'[dungeon-D3-B1] Skull Woods - Big Chest', '[dungeon-D3-B1] Skull Woods - Map Room',
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'[dungeon - D3 - B1] Skull Woods - South of Big Chest'], ['Skull Woods First Section Exit']),
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'[dungeon-D3-B1] Skull Woods - Big Chest', '[dungeon-D3-B1] Skull Woods - Push Statue Room',
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'[dungeon-D3-B1] Skull Woods - South of Big Chest'], ['Skull Woods First Section Exit']),
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create_region('Skull Woods First Section (Right)', None, ['Skull Woods First Section (Right)']), # drop through regions for unique hole targets
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create_region('Skull Woods First Section (Left)', None, ['Skull Woods First Section (Left)']),
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create_region('Skull Woods First Section (Top)', None, ['Skull Woods First Section (Top)']),
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@@ -420,8 +420,8 @@ location_table = {'Mushroom': (0x180013, False, 'Light World'),
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'[dungeon-D3-B1] Skull Woods - Compass Room': (0xE992, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - East of Big Chest': (0xE99B, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Big Chest': (0xE998, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Map Room': (0xE9A1, False, 'Skull Woods'),
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'[dungeon - D3 - B1] Skull Woods - South of Big Chest': (0xE9C8, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Push Statue Room': (0xE9A1, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - South of Big Chest': (0xE9C8, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Big Key Room': (0xE99E, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Final Section Entrance': (0xE9FE, False, 'Skull Woods'),
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'Mothula - Heart Container': (0x180155, False, 'Skull Woods'),
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