Excluding water regions from flute access
This commit is contained in:
@@ -1159,6 +1159,7 @@ class Region(object):
|
||||
self.is_light_world = False # will be set aftermaking connections.
|
||||
self.is_dark_world = False
|
||||
self.spot_type = 'Region'
|
||||
self.terrain = None
|
||||
self.hint_text = hint
|
||||
self.recursion_count = 0
|
||||
self.player = player
|
||||
|
||||
Reference in New Issue
Block a user