Customizer option to always allow flipping Sanctuary
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@@ -3351,7 +3351,7 @@ def remove_pair_type_if_present(door, world, player):
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def find_inaccessible_regions(world, player):
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world.inaccessible_regions[player] = []
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start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop']
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start_regions.append('Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint')
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start_regions.append('Sanctuary' if not world.is_dark_chapel_start(player) else 'Dark Sanctuary Hint')
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regs = convert_regions(start_regions, world, player)
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if all(all(not e.connected_region for e in r.exits) for r in regs):
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# if attempting to find inaccessible regions before any connections made above, assume eventual access to Pyramid S&Q
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@@ -3397,7 +3397,7 @@ def find_accessible_entrances(world, player, builder):
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start_regions = ['Hyrule Castle Courtyard']
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else:
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start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop']
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start_regions.append('Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint')
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start_regions.append('Sanctuary' if not world.is_dark_chapel_start(player) else 'Dark Sanctuary Hint')
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start_regions.append('Pyramid Area' if not world.is_tile_swapped(0x1b, player) else 'Hyrule Castle Ledge')
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regs = convert_regions(start_regions, world, player)
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