Merged in DR v1.2.0.19

This commit is contained in:
codemann8
2023-07-29 05:03:37 -05:00
13 changed files with 70 additions and 43 deletions

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@@ -347,7 +347,7 @@ class World(object):
else: else:
if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']: if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
return False return False
elif self.goal[player] in ['crystals', 'trinity']: elif self.goal[player] in ['crystals', 'trinity', 'ganonhunt']:
return True return True
else: else:
return False return False

3
CLI.py
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@@ -134,7 +134,7 @@ def parse_cli(argv, no_defaults=False):
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid', 'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory', 'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items', 'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items',
'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max', 'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max', 'triforce_max_difference',
'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern', 'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern',
'pseudoboots', 'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters', 'pseudoboots', 'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', 'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
@@ -239,6 +239,7 @@ def parse_settings():
"triforce_goal_min": 0, "triforce_goal_min": 0,
"triforce_goal_max": 0, "triforce_goal_max": 0,
"triforce_min_difference": 0, "triforce_min_difference": 0,
"triforce_max_difference": 10000,
"code": "", "code": "",
"multi": 1, "multi": 1,

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@@ -2548,13 +2548,12 @@ def reassign_big_key_doors(bk_map, used_doors, world, player):
queue = deque(find_current_bk_doors(builder)) queue = deque(find_current_bk_doors(builder))
while len(queue) > 0: while len(queue) > 0:
d = queue.pop() d = queue.pop()
if (d.type is DoorType.Interior and d not in flat_proposal and d.dest not in flat_proposal if d.type is DoorType.Interior and d not in flat_proposal and d.dest not in flat_proposal:
and d not in used_doors and d.dest not in used_doors): if not d.entranceFlag and d not in used_doors and d.dest not in used_doors:
if not d.entranceFlag:
world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal) world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal)
d.bigKey = False d.bigKey = False
elif d.type is DoorType.Normal and d not in flat_proposal and d not in used_doors: elif d.type is DoorType.Normal and d not in flat_proposal :
if not d.entranceFlag: if not d.entranceFlag and d not in used_doors:
world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal) world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal)
d.bigKey = False d.bigKey = False
for obj in big_doors: for obj in big_doors:
@@ -3015,7 +3014,7 @@ def reassign_key_doors(small_map, used_doors, world, player):
queue = deque(find_current_key_doors(builder)) queue = deque(find_current_key_doors(builder))
while len(queue) > 0: while len(queue) > 0:
d = queue.pop() d = queue.pop()
if d.type is DoorType.SpiralStairs and d not in proposal and d not in used_doors: if d.type is DoorType.SpiralStairs and d not in proposal:
room = world.get_room(d.roomIndex, player) room = world.get_room(d.roomIndex, player)
if room.doorList[d.doorListPos][1] == DoorKind.StairKeyLow: if room.doorList[d.doorListPos][1] == DoorKind.StairKeyLow:
room.delete(d.doorListPos) room.delete(d.doorListPos)
@@ -3025,15 +3024,14 @@ def reassign_key_doors(small_map, used_doors, world, player):
else: else:
room.delete(d.doorListPos) room.delete(d.doorListPos)
d.smallKey = False d.smallKey = False
elif (d.type is DoorType.Interior and d not in flat_proposal and d.dest not in flat_proposal elif d.type is DoorType.Interior and d not in flat_proposal and d.dest not in flat_proposal:
and d not in used_doors and d.dest not in used_doors): if not d.entranceFlag and d not in used_doors and d.dest not in used_doors:
if not d.entranceFlag:
world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal) world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal)
d.smallKey = False d.smallKey = False
d.dest.smallKey = False d.dest.smallKey = False
queue.remove(d.dest) queue.remove(d.dest)
elif d.type is DoorType.Normal and d not in flat_proposal and d not in used_doors: elif d.type is DoorType.Normal and d not in flat_proposal:
if not d.entranceFlag: if not d.entranceFlag and d not in used_doors:
world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal) world.get_room(d.roomIndex, player).change(d.doorListPos, DoorKind.Normal)
d.smallKey = False d.smallKey = False
for dp in world.paired_doors[player]: for dp in world.paired_doors[player]:

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@@ -1362,19 +1362,6 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms) return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms)
def set_default_triforce(goal, custom_goal, custom_total):
triforce_goal, triforce_total = 0, 0
if goal == 'triforcehunt':
triforce_goal, triforce_total = 20, 30
elif goal == 'trinity':
triforce_goal, triforce_total = 8, 10
if custom_goal > 0:
triforce_goal = max(min(custom_goal, 128), 1)
if custom_total > 0 or custom_goal > 0:
triforce_total = max(min(custom_total, 128), triforce_goal) #128 max to ensure other progression can fit.
return (triforce_goal, triforce_total)
def make_customizer_pool(world, player): def make_customizer_pool(world, player):
pool = [] pool = []
placed_items = {} placed_items = {}

24
Main.py
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@@ -36,7 +36,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
from source.tools.BPS import create_bps_from_data from source.tools.BPS import create_bps_from_data
from source.classes.CustomSettings import CustomSettings from source.classes.CustomSettings import CustomSettings
version_number = '1.2.0.18' version_number = '1.2.0.19'
version_branch = '-u' version_branch = '-u'
__version__ = f'{version_number}{version_branch}' __version__ = f'{version_number}{version_branch}'
@@ -131,8 +131,6 @@ def main(args, seed=None, fish=None):
world.potshuffle = args.shufflepots.copy() world.potshuffle = args.shufflepots.copy()
world.mixed_travel = args.mixed_travel.copy() world.mixed_travel = args.mixed_travel.copy()
world.standardize_palettes = args.standardize_palettes.copy() world.standardize_palettes = args.standardize_palettes.copy()
world.treasure_hunt_count = {k: int(v) for k, v in args.triforce_goal.items()}
world.treasure_hunt_total = {k: int(v) for k, v in args.triforce_pool.items()}
world.shufflelinks = args.shufflelinks.copy() world.shufflelinks = args.shufflelinks.copy()
world.shuffletavern = args.shuffletavern.copy() world.shuffletavern = args.shuffletavern.copy()
world.pseudoboots = args.pseudoboots.copy() world.pseudoboots = args.pseudoboots.copy()
@@ -142,6 +140,26 @@ def main(args, seed=None, fish=None):
world.collection_rate = args.collection_rate.copy() world.collection_rate = args.collection_rate.copy()
world.colorizepots = args.colorizepots.copy() world.colorizepots = args.colorizepots.copy()
world.treasure_hunt_count = {}
world.treasure_hunt_total = {}
for p in args.triforce_goal:
if int(args.triforce_goal[p]) != 0 or int(args.triforce_pool[p]) != 0 or int(args.triforce_goal_min[p]) != 0 or int(args.triforce_goal_max[p]) != 0 or int(args.triforce_pool_min[p]) != 0 or int(args.triforce_pool_max[p]) != 0:
if int(args.triforce_goal[p]) != 0:
world.treasure_hunt_count[p] = int(args.triforce_goal[p])
elif int(args.triforce_goal_min[p]) != 0 and int(args.triforce_goal_max[p]) != 0:
world.treasure_hunt_count[p] = random.randint(int(args.triforce_goal_min[p]), int(args.triforce_goal_max[p]))
else:
world.treasure_hunt_count[p] = 8 if world.goal[p] == 'trinity' else 20
if int(args.triforce_pool[p]) != 0:
world.treasure_hunt_total[p] = int(args.triforce_pool[p])
elif int(args.triforce_pool_min[p]) != 0 and int(args.triforce_pool_max[p]) != 0:
world.treasure_hunt_total[p] = random.randint(max(int(args.triforce_pool_min[p]), world.treasure_hunt_count[p] + int(args.triforce_min_difference[p])), min(int(args.triforce_pool_max[p]), world.treasure_hunt_count[p] + int(args.triforce_max_difference[p])))
else:
world.treasure_hunt_total[p] = 10 if world.goal[p] == 'trinity' else 30
else:
# this will be handled in ItemList.py and custom item pool is used to determine the numbers
world.treasure_hunt_count[p], world.treasure_hunt_total[p] = 0, 0
world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)} world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
world.finish_init() world.finish_init()

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@@ -66,6 +66,8 @@ class Context:
self.lookup_name_to_id = {} self.lookup_name_to_id = {}
self.lookup_id_to_name = {} self.lookup_id_to_name = {}
self.pottery_locations_enabled = None
def color_code(*args): def color_code(*args):
codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37 , 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43, 'magenta': 35, 'cyan': 36, 'white': 37 , 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
@@ -96,6 +98,8 @@ SHOP_SRAM_START = WRAM_START + 0x0164B8 # 2 bytes?
ITEM_SRAM_SIZE = 0x250 ITEM_SRAM_SIZE = 0x250
SHOP_SRAM_LEN = 0x29 # 41 tracked items SHOP_SRAM_LEN = 0x29 # 41 tracked items
POT_LOCATION_TABLE = 0x142A60
RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes
RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
@@ -827,12 +831,14 @@ def get_location_name_from_address(ctx, address):
def filter_location(ctx, location): def filter_location(ctx, location):
if location in location_table_pot_items:
tile_idx, mask = location_table_pot_items[location]
tracking_data = ctx.pottery_locations_enabled
tile_pots = tracking_data[tile_idx] | (tracking_data[tile_idx+1] << 8)
return (mask & tile_pots) == 0
if (not ctx.key_drop_mode and location in PotShuffle.key_drop_data if (not ctx.key_drop_mode and location in PotShuffle.key_drop_data
and PotShuffle.key_drop_data[location][0] == 'Drop'): and PotShuffle.key_drop_data[location][0] == 'Drop'):
return True return True
if (not ctx.pottery_mode and location in PotShuffle.key_drop_data
and PotShuffle.key_drop_data[location][0] == 'Pot'):
return True
if not ctx.shop_mode and location in Regions.flat_normal_shops: if not ctx.shop_mode and location in Regions.flat_normal_shops:
return True return True
if not ctx.retro_mode and location in Regions.flat_retro_shops: if not ctx.retro_mode and location in Regions.flat_retro_shops:
@@ -1006,6 +1012,9 @@ async def game_watcher(ctx : Context):
logging.warning("ROM change detected, please reconnect to the multiworld server") logging.warning("ROM change detected, please reconnect to the multiworld server")
await disconnect(ctx) await disconnect(ctx)
if ctx.pottery_locations_enabled is None:
ctx.pottery_locations_enabled = await snes_read(ctx, POT_LOCATION_TABLE, 0x250)
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
if gamemode is None or gamemode[0] not in INGAME_MODES: if gamemode is None or gamemode[0] not in INGAME_MODES:
continue continue

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@@ -109,12 +109,18 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes # Bug Fixes and Notes
* 1.2.0.19u
* Added min/max for triforce pool, goal, and difference for CLI and Customizer. (Thanks Catobat)
* Fixed a bug with dungeon generation
* Multiworld: Fixed /missing command to not list all the pots
* Changed the "Ganonhunt" goal to use open pyramid on the Auto setting
* Customizer: Fixed the example yaml for shopsanity
* 1.2.0.18u * 1.2.0.18u
* Fixed an issue with pyramid hole being in logic when it is not opened. * Fixed an issue with pyramid hole being in logic when it is not opened.
* Crystal cutscene at GT use new symmetrical layouts (thanks Codemann) * Crystal cutscene at GT use new symmetrical layouts (thanks Codemann)
* Fix for Hera Boss music (thanks Codemann) * Fix for Hera Boss music (thanks Codemann)
* Fixed an issue where certain vanilla door types would not allow other types to be placed. * Fixed an issue where certain vanilla door types would not allow other types to be placed.
* Customizer: fixed an issue where last ditch placements would move customized items. Those are now locked and the generation will fail instead is no alternative are found. * Customizer: fixed an issue where last ditch placements would move customized items. Those are now locked and the generation will fail instead if no alternatives are found.
* Customizer: fixed an issue with assured sword and start_inventory * Customizer: fixed an issue with assured sword and start_inventory
* Customizer: warns when trying to specifically place an item that's not in the item pool * Customizer: warns when trying to specifically place an item that's not in the item pool
* Fixed "accessibility: none" displaying a spoiling message * Fixed "accessibility: none" displaying a spoiling message

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@@ -1,7 +1,7 @@
meta: meta:
algorithm: balanced algorithm: balanced
players: 1 players: 1
seed: 42 seed: 41 # note to self: seed 42 had an interesting Swamp Palace problem
names: Lonk names: Lonk
settings: settings:
1: 1:

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@@ -134,6 +134,7 @@
triforce_pool_min: 20 triforce_pool_min: 20
triforce_pool_max: 40 triforce_pool_max: 40
triforce_min_difference: 10 triforce_min_difference: 10
triforce_max_difference: 15
algorithm: algorithm:
balanced: 12 balanced: 12
vanilla_fill: 1 vanilla_fill: 1

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@@ -86,6 +86,7 @@ triforce_goal_max: 30
triforce_pool_min: 30 triforce_pool_min: 30
triforce_pool_max: 40 triforce_pool_max: 40
triforce_min_difference: 10 triforce_min_difference: 10
triforce_max_difference: 12
map_shuffle: map_shuffle:
on: 1 on: 1
off: 1 off: 1

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@@ -402,6 +402,7 @@
"triforce_goal_min": {}, "triforce_goal_min": {},
"triforce_goal_max": {}, "triforce_goal_max": {},
"triforce_min_difference": {}, "triforce_min_difference": {},
"triforce_max_difference": {},
"custom": { "custom": {
"type": "bool", "type": "bool",
"help": "suppress" "help": "suppress"

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@@ -152,6 +152,12 @@ class CustomSettings(object):
args.pseudoboots[p] = get_setting(settings['pseudoboots'], args.pseudoboots[p]) args.pseudoboots[p] = get_setting(settings['pseudoboots'], args.pseudoboots[p])
args.triforce_goal[p] = get_setting(settings['triforce_goal'], args.triforce_goal[p]) args.triforce_goal[p] = get_setting(settings['triforce_goal'], args.triforce_goal[p])
args.triforce_pool[p] = get_setting(settings['triforce_pool'], args.triforce_pool[p]) args.triforce_pool[p] = get_setting(settings['triforce_pool'], args.triforce_pool[p])
args.triforce_goal_min[p] = get_setting(settings['triforce_goal_min'], args.triforce_goal_min[p])
args.triforce_goal_max[p] = get_setting(settings['triforce_goal_max'], args.triforce_goal_max[p])
args.triforce_pool_min[p] = get_setting(settings['triforce_pool_min'], args.triforce_pool_min[p])
args.triforce_pool_max[p] = get_setting(settings['triforce_pool_max'], args.triforce_pool_max[p])
args.triforce_min_difference[p] = get_setting(settings['triforce_min_difference'], args.triforce_min_difference[p])
args.triforce_max_difference[p] = get_setting(settings['triforce_max_difference'], args.triforce_max_difference[p])
args.beemizer[p] = get_setting(settings['beemizer'], args.beemizer[p]) args.beemizer[p] = get_setting(settings['beemizer'], args.beemizer[p])
# mystery usage # mystery usage

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@@ -138,15 +138,14 @@ def roll_settings(weights):
ret.crystals_gt = get_choice('tower_open') ret.crystals_gt = get_choice('tower_open')
ret.crystals_ganon = get_choice('ganon_open') ret.crystals_ganon = get_choice('ganon_open')
from ItemList import set_default_triforce ret.triforce_pool = get_choice_default('triforce_pool', default=0)
default_tf_goal, default_tf_pool = set_default_triforce(ret.goal, 0, 0) ret.triforce_goal = get_choice_default('triforce_goal', default=0)
goal_min = get_choice_default('triforce_goal_min', default=default_tf_goal) ret.triforce_pool_min = get_choice_default('triforce_pool_min', default=0)
goal_max = get_choice_default('triforce_goal_max', default=default_tf_goal) ret.triforce_pool_max = get_choice_default('triforce_pool_max', default=0)
pool_min = get_choice_default('triforce_pool_min', default=default_tf_pool) ret.triforce_goal_min = get_choice_default('triforce_goal_min', default=0)
pool_max = get_choice_default('triforce_pool_max', default=default_tf_pool) ret.triforce_goal_max = get_choice_default('triforce_goal_max', default=0)
ret.triforce_goal = random.randint(int(goal_min), int(goal_max)) ret.triforce_min_difference = get_choice_default('triforce_min_difference', default=0)
min_diff = get_choice_default('triforce_min_difference', default=(default_tf_pool-default_tf_goal)) ret.triforce_max_difference = get_choice_default('triforce_max_difference', default=10000)
ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max))
ret.mode = get_choice('world_state') ret.mode = get_choice('world_state')
if ret.mode == 'retro': if ret.mode == 'retro':