More swamp door rom data

This commit is contained in:
aerinon
2019-10-10 21:52:58 -06:00
parent 87ff92ba7c
commit d7b5a513bf

View File

@@ -377,54 +377,54 @@ def create_doors(world, player):
create_door(player, 'Swamp Trench 2 Departure Wet', DoorType.Logical),
create_door(player, 'Swamp Trench 2 Departure WS', DoorType.Normal).dir(Direction.West, 0x35, Bot, High).pos(2),
create_door(player, 'Swamp Big Key Ledge WN', DoorType.Normal).dir(Direction.West, 0x35, Top, High).pos(1),
create_door(player, 'Swamp West Shallows ES', DoorType.Normal),
create_door(player, 'Swamp West Shallows ES', DoorType.Normal).dir(Direction.East, 0x34, Bot, High).pos(1),
create_door(player, 'Swamp West Shallows Push Blocks', DoorType.Logical),
create_door(player, 'Swamp West Block Path Up Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp West Ledge Drop Down', DoorType.Logical),
create_door(player, 'Swamp West Ledge Hook Path', DoorType.Logical),
create_door(player, 'Swamp Barrier Ledge Drop Down', DoorType.Logical),
create_door(player, 'Swamp Barrier Ledge - Orange', DoorType.Logical),
create_door(player, 'Swamp Barrier EN', DoorType.Normal),
create_door(player, 'Swamp Barrier EN', DoorType.Normal).dir(Direction.East, 0x34, Top, High).pos(0),
create_door(player, 'Swamp Barrier - Orange', DoorType.Logical),
create_door(player, 'Swamp Barrier Ledge Hook Path', DoorType.Logical),
create_door(player, 'Swamp Attic Down Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Attic Left Pit', DoorType.Warp),
create_door(player, 'Swamp Attic Right Pit', DoorType.Warp),
create_door(player, 'Swamp Push Statue S', DoorType.Normal),
create_door(player, 'Swamp Push Statue NW', DoorType.Interior),
create_door(player, 'Swamp Push Statue NE', DoorType.Interior),
create_door(player, 'Swamp Attic Left Pit', DoorType.Hole),
create_door(player, 'Swamp Attic Right Pit', DoorType.Hole),
create_door(player, 'Swamp Push Statue S', DoorType.Normal).dir(Direction.South, 0x26, Mid, High).small_key().pos(0),
create_door(player, 'Swamp Push Statue NW', DoorType.Interior).dir(Direction.North, 0x26, Left, High).pos(1),
create_door(player, 'Swamp Push Statue NE', DoorType.Interior).dir(Direction.North, 0x26, Right, High).pos(2),
create_door(player, 'Swamp Push Statue Down Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Shooters SW', DoorType.Interior),
create_door(player, 'Swamp Shooters EN', DoorType.Interior),
create_door(player, 'Swamp Left Elbow WN', DoorType.Interior),
create_door(player, 'Swamp Shooters SW', DoorType.Interior).dir(Direction.South, 0x26, Left, High).pos(1),
create_door(player, 'Swamp Shooters EN', DoorType.Interior).dir(Direction.East, 0x26, Top, High).pos(3),
create_door(player, 'Swamp Left Elbow WN', DoorType.Interior).dir(Direction.West, 0x26, Top, High).pos(3),
create_door(player, 'Swamp Left Elbow Down Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Right Elbow SE', DoorType.Interior),
create_door(player, 'Swamp Right Elbow SE', DoorType.Interior).dir(Direction.South, 0x26, Right, High).pos(2),
create_door(player, 'Swamp Right Elbow Down Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Drain Left Up Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Drain WN', DoorType.Interior),
create_door(player, 'Swamp Drain WN', DoorType.Interior).dir(Direction.West, 0x76, Top, Low).pos(0),
create_door(player, 'Swamp Drain Left Switch', DoorType.Logical),
create_door(player, 'Swamp Drain Right Switch', DoorType.Logical),
create_door(player, 'Swamp Drain Right Up Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Flooded Room Up Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp Flooded Room WS', DoorType.Interior),
create_door(player, 'Swamp Basement Shallows NW', DoorType.Normal),
create_door(player, 'Swamp Basement Shallows EN', DoorType.Interior),
create_door(player, 'Swamp Basement Shallows ES', DoorType.Interior),
create_door(player, 'Swamp Waterfall Room SW', DoorType.Normal),
create_door(player, 'Swamp Waterfall Room NW', DoorType.Interior),
create_door(player, 'Swamp Waterfall Room NE', DoorType.Interior),
create_door(player, 'Swamp Refill 1 SW', DoorType.Interior),
create_door(player, 'Swamp Behind Waterfall SE', DoorType.Interior),
create_door(player, 'Swamp Flooded Room WS', DoorType.Interior).dir(Direction.West, 0x76, Bot, Low).pos(1),
create_door(player, 'Swamp Basement Shallows NW', DoorType.Normal).dir(Direction.North, 0x76, Left, Low).toggler().pos(2),
create_door(player, 'Swamp Basement Shallows EN', DoorType.Interior).dir(Direction.West, 0x76, Top, Low).pos(0),
create_door(player, 'Swamp Basement Shallows ES', DoorType.Interior).dir(Direction.East, 0x76, Bot, Low).pos(1),
create_door(player, 'Swamp Waterfall Room SW', DoorType.Normal).dir(Direction.South, 0x66, Left, Low).toggler().pos(1),
create_door(player, 'Swamp Waterfall Room NW', DoorType.Interior).dir(Direction.North, 0x66, Left, Low).pos(3),
create_door(player, 'Swamp Waterfall Room NE', DoorType.Interior).dir(Direction.North, 0x66, Right, Low).pos(0),
create_door(player, 'Swamp Refill 1 SW', DoorType.Interior).dir(Direction.South, 0x66, Left, Low).pos(3),
create_door(player, 'Swamp Behind Waterfall SE', DoorType.Interior).dir(Direction.South, 0x66, Right, Low).pos(0),
create_door(player, 'Swamp Behind Waterfall Up Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp C Down Stairs', DoorType.SpiralStairs),
create_door(player, 'Swamp C SE', DoorType.Interior),
create_door(player, 'Swamp Waterway NE', DoorType.Interior),
create_door(player, 'Swamp Waterway N', DoorType.Interior),
create_door(player, 'Swamp Waterway NW', DoorType.Interior),
create_door(player, 'Swamp I S', DoorType.Interior),
create_door(player, 'Swamp T SW', DoorType.Interior),
create_door(player, 'Swamp T NW', DoorType.Normal),
create_door(player, 'Swamp Boss SW', DoorType.Normal),
create_door(player, 'Swamp C SE', DoorType.Interior).dir(Direction.South, 0x16, Right, High).pos(2),
create_door(player, 'Swamp Waterway NE', DoorType.Interior).dir(Direction.North, 0x16, Right, High).pos(2),
create_door(player, 'Swamp Waterway N', DoorType.Interior).dir(Direction.North, 0x16, Mid, High).pos(0),
create_door(player, 'Swamp Waterway NW', DoorType.Interior).dir(Direction.North, 0x16, Left, High).small_key().pos(1),
create_door(player, 'Swamp I S', DoorType.Interior).dir(Direction.South, 0x16, Mid, High).pos(0),
create_door(player, 'Swamp T SW', DoorType.Interior).dir(Direction.South, 0x16, Left, High).small_key().pos(1),
create_door(player, 'Swamp T NW', DoorType.Normal).dir(Direction.North, 0x16, Left, High).pos(3),
create_door(player, 'Swamp Boss SW', DoorType.Normal).dir(Direction.South, 0x06, Left, High).pos(0),
]
create_paired_doors(world, player)