Strict and Partial key logic implementations with new test suite utility
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24
test/suite/partial_key_logic.yaml
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24
test/suite/partial_key_logic.yaml
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# Even though Lamp is Flipper-locked, this logic considers that a key could be wasted in the dark in mire
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# Only fire locked mire is off limits
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meta:
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players: 1
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settings:
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1:
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key_logic_algorithm: partial
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keysanity: true
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placements:
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1:
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Hobo: Lamp
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Waterfall Fairy - Left: Small Key (Misery Mire)
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advanced_placements:
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1:
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- type: Verification
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item: Flippers
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locations:
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Misery Mire - Map Chest: True
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Misery Mire - Main Lobby: True
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Misery Mire - Bridge Chest: True
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Misery Mire - Spike Chest: True
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Misery Mire - Compass Chest: False
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Misery Mire - Big Key Chest: False
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Misery Mire - Boss: False
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