Strict and Partial key logic implementations with new test suite utility
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26
test/suite/partial_key_logic_2.yaml
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26
test/suite/partial_key_logic_2.yaml
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# For contrast with default logic
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# This logic is not yet smart enough to allow the crystal blocked chests with two keys (Spike Pot and one other)
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meta:
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players: 1
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settings:
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1:
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key_logic_algorithm: partial
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keysanity: True
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placements:
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1:
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Hobo: Lamp
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Waterfall Fairy - Left: Small Key (Misery Mire)
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Waterfall Fairy - Right: Small Key (Misery Mire)
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Swamp Palace - Entrance: Big Key (Misery Mire)
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advanced_placements:
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1:
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- type: Verification
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item: Flippers
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locations:
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Misery Mire - Map Chest: False
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Misery Mire - Main Lobby: False
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Misery Mire - Bridge Chest: True
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Misery Mire - Spike Chest: True
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Misery Mire - Compass Chest: False
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Misery Mire - Big Key Chest: False
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Misery Mire - Boss: False
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