Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
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6
Doors.py
6
Doors.py
@@ -41,7 +41,7 @@ Intr = DoorType.Interior
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def create_doors(world, player):
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world.doors += [
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doors = [
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# hyrule castle
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create_door(player, 'Hyrule Castle Lobby W', Nrml).dir(We, 0x61, Mid, High).toggler().pos(0),
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create_door(player, 'Hyrule Castle Lobby E', Nrml).dir(Ea, 0x61, Mid, High).toggler().pos(2),
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@@ -1071,6 +1071,10 @@ def create_doors(world, player):
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create_door(player, 'GT Brightly Lit Hall NW', Nrml).dir(No, 0x1d, Left, High).big_key().pos(0),
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create_door(player, 'GT Agahnim 2 SW', Nrml).dir(So, 0x0d, Left, High).no_exit().trap(0x4).pos(0)
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]
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world.doors += doors
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world.initialize_doors(doors)
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create_paired_doors(world, player)
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# swamp events
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